Talk:Masters of Chaos

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Custom thing table[edit]

As noted in the article, this map pack adds a number of decorations, monsters and weapons via DECORATE. Most if not all of them are taken from Realm 667, apparently without modification so some names will need to be altered.

A number of monsters and the Disc of Repulsion are imported from Hexen, but they are spawned using scripts and map spots so cannot be listed in thing tables directly.

(WandOfEmbersHefty is an ammo item that inherits from WandOfEmbersAmmo but doesn't have its own editor number.)

Actor name Editor number Health Message
TechLanternBig 500
GreenTree 501
invisiblewarrior 3003 800 "%o was violated by a invisible warrior."
Vampire 3004 450 "A Vampire drained all of %o's life."
Butcher 3528 350 "%o was mashed by a Butcher"
Roach 3998 150 "%o was scalded by a Roach"
KnightArcher 3999 150 "%o was blazed by a Knight Archer."
BloodScepter 5473 "You got the Blood Scepter!"
SnowSpawner 10012
InfernoDemon 12345 13000 "%o was sent to burn in the fires of hell for an eternity."
OldTree 20000
GiantTree 20001
HangingCorp 20002
IceStalag1 20003
IceStalag2 20004
ImpaledBody1 20005
Sign1 20006
TombStone1 20007
TombStone2 20008
TombStone3 20009
CandleBlue 20010
ChristmasTree 20011
SwampTree1 20012
SwampTree2 20013
SkullStandNoHead 20014
SkullStandHead 20015
SkullStaff 23100 "Skull Staff"
SkullAmmo 23101 "SkullStaff Charge"
FrostFang 23102 "Frost Fang"
WandOfEmbers 23105 "Wand of Embers"
WandOfEmbersAmmo 23106 "Ember Ruby"
JadeWand 23126 "You've found the Jade Wand!"
KDiZDNightmare 26000 100 "%o was tormented by a nightmare."
Bormereth 26001 1200 "%o was incinerated by the rage of Bormereth."
Guardian 30102 80 "%o got fried by a Guardian Cube."
DESentinel 30122 3800 "%o was blasted away by a sentinel."
ShadowBeast 30123 600 "%o was killed by a shadow beast."

Hopefully the above is of use. Gauss (talk) 08:06, 18 February 2021 (CST)

Yes it is, because I'm backburnering map article creation for WADs with many custom things until such mapping tables become available. The backlog of WADs with no or incomplete thing tables is already large enough.
But the list would be even more useful if you could group it into classes and use the thing names from the description lists. Ordering monsters by hit points and weapons/ammo by slot, in .tsv format like this, would be the cherry on the cake. :) Thanks. --Xymph (talk) 15:15, 18 February 2021 (CST)
A tsv table will take more time, but for the moment I can sort these items by class (I haven't included the decorations as those don't appear in your DMMPST tables, but it wouldn't be hard to add them as miscellaneous items. The map spot is included because it's used for actor spawning.) Gauss (talk) 17:32, 18 February 2021 (CST)
I wouldn't call 26 minutes a particular noteworthy measure of "more time", especially not when I'm sleeping (when you updated) or busy IRL (most of today). :-) Obstacles/decorations rarely have playability value so are normally omitted, with exceptions (like teleport glitter, fog and burnable trees) indeed grouped under Miscellaneous. Most if not all (G)ZDoom maps have map spots, but it is used for a wide variety of effects with "pretty much nothing unique to it" by itself (per ZDoom wiki), so it has always been omitted as well. If it should have been listed, it'd be built into DMMPST's internal things table already.
Thanks much for the tsv list. --Xymph (talk) 16:41, 19 February 2021 (CST)
In my defence, I hadn't done one before and didn't know if it needed any special handling. And yes, you're right about the map spots. Now all I need to do is write up thirty walkthroughs and test them all, which will absolutely require more than 26 minutes. Gauss (talk) 16:53, 19 February 2021 (CST)
Hah, I can only imagine. All I meant was that there's no need to feel time-pressured into compiling these things, or any wiki update. If it takes a day (or a week, or longer) that's fine too. Great work on the Strife walkthroughs, btw. --Xymph (talk) 02:02, 20 February 2021 (CST)