- Based on the readme: "Please note that this is NOT a straight port of Doom. It's my attempt of creating a 2.5d engine (like the one Doom used) in java, and to save myself the trouble of drawing graphics, I made it compatible with the Doom format." It appears to be a use-Doom's graphics clone. I personally do not believe there should be any of such these in the Wiki unless they are actually Vanilla/Boom compatible and works as Doom is expected to (that it, it is clean room designed). GhostlyDeath 10:36, 16 September 2015 (CDT)
Work on Mocha Doom
Work on Mocha Doom has been continued here: https://github.com/axdoomer/mochadoom
I've been working on it in my free time. Other people have contributed now that's it's easier to make changes using git, GitHub makes the whole task easier for people to ask for pull request of their changes.
I have fixed bugs that prevented from completing Doom II (in this case, a crash), a bug that prevented from using Freedoom as the IWAD and more. There have been major contributions to the renderer by another user who is known as Good Sign.
What I would like to do is complete the project by making it stable (removing bug and other issues as much as possible), adding the multiplayer which is the most important part which is missing and probably adding support for Boom formated levels.
- While the above is great news, I think it would help you much more to say it here. This post will be seen by approximately 1 person capable of contributing code, and he has three other port projects. :D Ryan W (living fossil) 00:00, 30 July 2017 (CDT)
- I'm not exactly looking to recruit anyone. My intent is only informative. There's nothing concrete enough going on to update the wiki. The is no new team, it's only me. --184.108.40.206 01:22, 1 August 2017 (CDT)