Talk:Monsters fleeing


The WAD with the example is part of a tricks guide which was published on the spanish magazine PcMania 76. I'm the author of the guide, so there are no problems with copyrights.

If I wake the demon up by bumping into him, he attacks me. (This may be splitting hairs, because he still turns around and leaves.)
It is not necessary to get the blue key in order to exit the level.
The monsters still can attack the player, that is why I suggest using demons, which are required to be close to the player in order to attack. About the blue key, it can be so. I submitted the WAD without playing again the level, and wrote the info from memory. It seems I will have to reinstall Doom II to actually test my files before submitting. CarlosHoyos 09:43, 25 Jun 2005 (UTC)
There could still be a copyright problem if you signed a contract giving up your ownership of the work. Ryan W 05:23, 25 Jun 2005 (UTC)
Don't worry, That's not the case (and even then, the magazine ceased publishing long time ago). CarlosHoyos 09:43, 25 Jun 2005 (UTC)

If one of our source code mavens ever does pin this down, I would be extremely curious to learn whether or not "often" means "whenever he fails his pain chance".  Lost souls seem to do it every time, as CarlosHoyos noted.    Ryan W 23:52, 3 Oct 2005 (UTC)

Note that the trick in the first room works even if the Demon is "ordinary" (one Thing, present at all skill levels).   Ryan W 00:51, 5 Oct 2005 (UTC)

The flying monster retreat is related to game physics and may not be a bug at all (this whole topic may not be a bug at all, it's disputed). But the flying monster retreat really has little to do with AI, tho it does have the similar effect. Printz 22:51, 7 February 2008 (UTC)

A fair point — see here.    Ryan W 03:01, 9 February 2008 (UTC)