Talk:Mordeth

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Custom things table[edit]

# class	thingID	wikiname	wikilink
0	84	Chaingunner (clip)	Mordeth#Custom monsters
0	67	Fire wyvern	Mordeth#Custom monsters
0	69	Teklord	Mordeth#Unused monsters
0	37	Unused custom monster	Mordeth#Unused monsters
0	60	Unused custom monster	Mordeth#Unused monsters
0	31	Gargoyle	Mordeth#Custom monsters
0	66	Ghoulspawn	Mordeth#Custom monsters
0	7	Mechanotron destroyer	Mordeth#Unused monsters
0	16	Swamp dragon	Mordeth#Custom monsters
7	30	Gargoyle statue	
7	44	Barrel	
7	25	Fire trap	
7	55	Fog	
7	49	Fog	
8	41	Chandelier	
8	51	Chandelier	
8	52	Dead tree	
8	53	Dead tree	
8	59	Dead tree	
8	12	Gargoyle gore	
8	50	Water ambience	
8	62	Withered tree	

Should be complete. Fog #49 is a moving variant of fog #55. --Matador (talk) 07:09, 25 January 2022 (CST)

Type 69 Teklord occurs 3 times in the western monster cache of MAP03. Unless there's a type mapping mixup, it should be in the "used" group, then? --Xymph (talk) 07:33, 25 January 2022 (CST)
Very strange. That's the correct editor number for it and it replaces the Hell knight but it's clearly not meant to be in the level since it has Hell knight sprites for one walk frame and Wolfenstein SS frames for another. Looking at Map 3, they seem to be in a teleport closet so perhaps they don't teleport into the level properly. I don't recall running into any of those monsters when I played it and from fast-forwarding through clips of this on YouTube, I didn't see any of those monsters. --Matador (talk) 08:12, 25 January 2022 (CST)
Okay, then I moved type 69 into class 8 to disable that entry. Thanks, this was timely for the (probable) featured article next month. --Xymph (talk) 09:27, 25 January 2022 (CST)