Talk:No Rest for the Living



Well, there is sure as heck no footage on the MSXBox site, that is for certain. Is the link random, perchance? 08:11, February 14, 2010 (UTC)

There was footage, and I was even able to download it. Without using any trick, downloading it was one of the options available, and since the embedded video player refused to work, that's what I did. I'd gladfully upload it somewhere, but I'm not sure if it's a good idea. If they pulled it out, then maybe they want it to be pulled out, for whatever reasons. If the wiki admins are okay with it, I will; otherwise I won't. --Gez 12:15, February 14, 2010 (UTC)

Okay, sure thing. Maybe it does not reflect the final product or summit, and that is why they pulled it? In such a case, it may actually be worth saving. Just saying. 19:13, February 14, 2010 (UTC)

Sorry for the double comment, I clicked "Save page" instead of "Preview"... Anyhow, if it is an ad or a push (which it apparently and obviously is) I can not for the life of me understand why a company would not want their product to be pushed or advertised. So I would not expect any cease-and-desists from either Bethesda or id. But sure, if you feel you need permission from the admins, then yeah. Screenies would be fine, though. Fair use and that. 19:19, February 14, 2010 (UTC)

Playing on PC[edit]

Will this tutorial maybe spawn problems regarding copyright issues?--Cybdmn 09:54, May 27, 2010 (UTC)

I would presume extracting it yourself (thou following the tutorial) should be ok downloading the extracted wad on the other hand should be a copyright issue. 14:09, May 27, 2010 (UTC)
[IANAL]  Technically it is legal to publish instructions like this (assuming the individual utility programs are not illegal, by violating a software patent or something).  The general disclaimer means that an end-user cannot hold us responsible for their legal problems, but nothing protects us from direct action by a game publisher.  (Are Xbox games covered by the BSA legislation, as well?  Not sure.)
Because the Xbox is a current, active platform, I personally would feel slightly better if we just linked to another site with the instructions, rather than having our own copy.  That's just my opinion, however, and I know I have some fringe views on copyright issues.    Ryan W 19:36, May 27, 2010 (UTC)
I would say, that mentioning, that the WAD format is compatible would be enough. No need for a complete tutorial. Whoever want to rip this, will be able to use google to get the tools. btw: There is no need to hassle with an hex editor, there are a less complicated way to do the final step. This should only be useful for the wiki, for getting map images. I made some with DB, i haven't find out, how to do that using omgifol until yet.--Cybdmn 04:56, May 28, 2010 (UTC)

Copyright issues: the vengeance. Well, some people have reported that the full episode is available even in just the demo version, meaning that these instructions allow someone to play the new level on a PC despite not having bought it. Therefore, I think it is inappropriate to keep this tutorial here. --Gez 18:31, May 28, 2010 (UTC)

That's M$ own problem. Not ours. —The preceding unsigned comment was added by (talkcontribs) .
Not if the EULA says it's our problem.  (I haven't read it so I don't know.)  More importantly, it matters little who is right and who is wrong if it costs $200K in attorneys' fees just to have the conversation.  If you,, are offering to pay, please PM me with your contact info.  Otherwise I suggest that we err on the side of caution.    Ryan W 19:24, May 28, 2010 (UTC)
That's M$ own problem. Not ours. And let's keep it that way, okay? ;) --Gez 22:30, May 28, 2010 (UTC)
I'm the last one to argue copyright issues, and I don't want this to evolve into silly flaming, but even if it is completely legit to publish the instructions on how to play NRFTL on a PC port (and it is), we do not have to publish the instructions here. There's nothing explicitly copyrighted in the resulting PWAD, either, except the IP of the maps; no gfx, no backdrops, no models, no nothing, just the maps (and the CWIV map names). That doesn't mean we must publish it here. It'll get out soon enough. 09:49, May 29, 2010 (UTC)


There is no need, that the MAPINFO should defint sky, cause this episode just uses the default sky for the first 9 maps in Doom II.--Cybdmn 19:37, May 27, 2010 (UTC)

Depending on the port, MAPINFO definition are not cumulative; if you redefine a level, anything not specified is simply missing, rather than borrowed from the previously-defined level. I know EE's EMAPINFO syntax is cumulative, but the Hexen/Vavoom/ZDoom ones are not. --Gez 20:15, May 27, 2010 (UTC)

As for the skies[edit]

I strongly think that it should be mentioned somehow that in the Unity ports levels 4, 5, 6, 7 and 8 use the third sky of Doom II, rather than the first sky for the whole episode. Diabolución (talk) 08:56, 16 December 2020 (CST)

Music on Unity port[edit]

Greetings. According to the page, the original music of the wad plays on the Classic Doom Unity port. However, I'm currently playing said port on the Nintendo Switch and it's only using Doom II music. Could it be that not all consoles support the music? Or is it a bug? Maybe the article sbould be updated to reflect this. -- 10:35, 10 September 2023 (CDT)

Well, I was just asking, but apparently nobody was here to answer me (and in any case the information about this matter in the article will remain inaccurate, because nobody has rectified it yet). Thanks for nothing. =/ -- 22:20, 11 September 2023 (CDT)
Instead of acting entitled and rude for no reason, consider that you waited only one day for a response on a wiki, and wikis are known for sometimes glacial pace where responses may take weeks if not months to arrive. I do not have the Unity Port on the Switch, nor am I buying it just to test an extremely minor bug, but eventually someone, somewhere, who has it I'm sure will show up to try and verify that. It's not like you helped in any way shape or form, because you could for example have recorded a video as proof during the time it took for you to post this and then berate other people needlessly the next day. You are every bit as unhelpful in this situation, so maybe keep that in mind before attacking other users. That is simply because, as a matter of common sense, we are not changing information on any page just because an anonymous user claims there is a difference, without other editors verifying that the actual difference exists in the first place. --Dynamo128 (talk) 02:51, 12 September 2023 (CDT)

I expedited the process, asking Edward850, who might know a thing or two about the Switch given he was involved in porting games to it, and this is what he had to say:

I'll check. I'll boot up my Xbox as well to compare as I have the original xbla release.
Checked all maps, they are identical between the xbla release and the Switch add on. 
It's not the same order as it is in hell on earth. You can dig it out of dmapinfo.

So... either you were lying, you somehow have a different/non-updated version, or, more practically, we will never be able to know exactly what happened here because you didn't do the slightest bit of investigation to figure out what the problem could be, such as listing your Switch firmware version, your Doom version, and any other potentially useful information. Thanks for wasting everyone's time, please don't bother reporting any more bugs if this is the level of care you put into said reports, as they are completely useless. --Dynamo128 (talk) 03:20, 12 September 2023 (CDT)

Reading your post again, are you sure you were not thinking of the No Rest for the Living Community MIDI Pack? Being a fan made addon, that one is not included by default in any of the official ports. --Dynamo128 (talk) 05:42, 12 September 2023 (CDT)
See, this may be the problem. I knew my ears weren't tricking me when I was playing NRFTL after downloading it from the add-on section (in fact, I even deleted and then re-downloaded the wad just to see if it was indeed because I didn't have my Switch or my version of Doom up to date), because the music tracks I heard when playing the level are from Doom II (for example, "Shawn's Got The Shotgun" plays on maps 4 and 8). If it's true that the MIDI pack isn't included in the official ports, then it's inaccurate to say the Unity versions of NRFTL also have the songs in question. But since I'm being asked about what versions I have, here are the data: My Switch is at Ver. 16.1.0, which AFAIK is the most recent, and my version of Doom is 1.0.10 and was obtained with a code that came from the Doom Slayers Collection released on all systems (including Switch) on August 2020. Also, while I acknowledge that showing impatience in my second post was unnecessary (I simply thought that the discussion page was a ghost town because I hadn't seen a single reply, that's all), I feel like you overdramatized by calling me "liar", "lazy" or "attacking" someone, when I don't recall having insulted anyone or sweared. If this is the kind of attitude you people show at newcomers, then I'd rather not visit this page again. A shame the Doom franchise has such a beginner-unfriendly community, but it is what it is. -- 19:43, 12 September 2023 (CDT)
There's no original music in this add-on, just regular Doom 2 tracks played in different order. The article just says that at some platforms they are played in special order, and on others in the Doom 2's order. --Nockson (talk) 00:41, 13 September 2023 (CDT)
I was indeed a bit too harsh and for that I apologize, but I did not mean to come off as insulting, and since I never used the word lazy as you claimed, I'm not the one overdramatizing here. But yes, I misunderstood what you meant at first: what the article actually says is that the Doom II tracks are used in a different order, so e.g. Running From Evil does not play on the first level of NRFTL. The article never claimed the MIDI pack is used on the official ports, and I added a short phrase to explain that the original music is used instead, albeit in a different order.
Showing impatience in your second post was not merely unnecessary, it was extremely disrespectful: we are not butlers at your service, ready to reply within the minute to ensure all of your satisfactions are met. I tried to reproduce the problem you were having as best as I could have, which is not something I would have done if people here were actually unfriendly to newcomers. --Dynamo128 (talk) 04:40, 13 September 2023 (CDT)