Talk:Origins of Doom sounds

From DoomWiki.org

Doom sounds[edit]

Keep in mind a lot of doom sounds are stock sounds that weren't really used in movies or any recognisable media. Still, I am gonna drop whatever I can here.

https://www.youtube.com/watch?v=OtErD91Yycw

1:37 Doom elevator sound(Already written)

3:13 Doom pinky bite sound(Lion roar)

3:15 Doom mancubus alert(also lion roar after the pinky sound)

4:40 Doom explosion(This one is used in some media so ehh)

4:42 Doom chaingun/ pistol sound(this is the raw source, the actual one used in-game is an edited version of this sound)

The Cacodemon death sound is a sped-up version of ice skates! How odd. It is listed in the 6000 series as "6032, track 99. Ice skates"

Decino video[edit]

Just jotting down stuff from youtube 9bgFpss0YFE:

Pistol, DSPISTOL
Gun, Hand Gun - 44 Magnum: Single Shot 01
Shotgun, DSSHOTGN
Explosion - Large Explosion 06 + Gun, Shot Gun - 12 Gauge: Pump Action 01
SSG, DSDSHTGN
Shotgun + Cannon - Black Powder Cannon: Single Blast 01 (also used in Quake)
SSG reloading, DSDBOPN/DSDBCLS
Gun, Rifle - Bolt Action Rifle: Push Bolt
Rocket Launcher, DSRLAUNC
Electronic - Magical Swish 03 at the end (first half of sound unidentified)
Barrel/rocket explosion, DSBAREXP
Explosion - Large Explosion 07
BFG, DSBFG
Space, Gun Shots - Laser Gun Shot, Large, Galactic
BFG explosion, DSRXPLOD
Space, Ship Viper Fighter: Peel Off
Fist, DSPUNCH
Punch, Body - Punch Impact, Human 05
Chainsaw, DSSAWUP
Chainsaw - Start, Cut, Stop, Logging 01
Chainsaw, DSSAWIDL
Chainsaw - Hard to Start, Start, Run, Logging
Chainsaw, DSSAWFUL
Chainsaw - Start, Cut, Stop, Logging 01
Chainsaw, DSSAWHIT
Chainsaw - Start, Cut, Stop, Logging 01 (Reversed)
Wallhump, DSNOWAY/DSOOF
Cartoon, Groan - Male, Stress, Human, Horror
Player pain DSPLPAIN
Human, Groan - Groan: Male 01
Player death DSPLDETH
Scream - Male, Long, Human, Horror 04+Bobby's own sound? http://www.wrackgame.com/blog/2012/08/creating-sfx-for-wrack-the-latest/
Player death DSPDIEHI
Scream - Male, Long, Human, Horror 03
Weapon pickup DSWPNUP
Gun, Shot Gun - 12 Gauge: Pump Action 01
Level enter weapon cockup DSSGCOCK
Gun, Shot Gun - 12 Gauge: Pump Action 01
Powerup pickup DSGETPOW
Gong - Large: Single Hit, Music, Percussion 01
Multiplayer chat DSRADIO
Telephone, Electronic - Electronic 1: Ringing, Office
Platform start and stop DSPSTART/DSPSTOP
Space, Door - Space Ship Door 2, Sci Fi
Door Raise DSDOROPN
Space, Motor - Space Motor, Malfunctioning
Door Lower DSDORCLS
Space, Motor - Space Motor, Malfunctioning + DSBFG mixed in
DSBDOPN/DSBDCLS
Space, Motor - Space Motor, Malfunctioning sped up
Switch DSSWTCHN
Sony Music Special Products, The Complete Sound Effects Library Volume 5, Track 44: Washing Machine
Teleport DSTELEPT
Space - Warbling, Electronic (heavily edited)
Zombie sight DSPOSIT1
Animal, Creature - Large Animal Growl 02
Zombie sight DSPOSIT2
Animal, Creature - Large Animal Growl 02
Zombie sight DSPOSIT3
Sound Ideas Lucasfilm SFX Library, Cat, Domestic - 8 Angry Snarls & Hisses, Animal (50% speed)
Zombie roaming DSPOSACT
Sound Ideas Lucasfilm SFX Library, Cat, Leopard - Clouded, Nay, Hiss, Lunge, Growls, Animal
Zombie pain DSPOPAIN
Scream - Male, Long, Human, Horror 02 (50% speed)
Zombie death DSPODTH1
Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
Zombie death DSPODTH2
Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
Zombie death DSPODTH3
Scream - Male, Short, Human, Horror (50% speed)
Imp sight DSBGSIT1
Animal, Creature - Large Animal Roar 13
Imp sight DSBGSIT2
Animal, Creature - Large Animal Roar 06
Imp roaming DSBGACT
Sound Ideas Lucasfilm SFX Library, Cat, Jaguar - Baby, C.U. Snorts & Wails, Animal
Imp fireball
Electronic - Magical Swish 01
Imp scratch DSCLAW
Rip, Fabric - Heavy Cotton, Long Tear
Imp death DSBGDTH1
Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
Imp death DSBGDTH2
Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal
Demon bite DSSGTATK
Lion roar heard in SIS6K promotional video, slowed down!!
Demon sight DSSGTSIT
Sound Ideas Lucasfilm SFX Library, Cat, Tiger - Growls, C.U. Growls, Snarls, Roars, Animal
Demon pain DSDMPAIN
Scream - Male, Terror, Human, Horror (50% speed)
Demon death DSSGDTH
Sound Ideas Lucasfilm SFX Library, Cat, Cougar - C.U. Snarl, Growl, Animal
Lost soul charge DSSKLATK
Sound Ideas Lucasfilm SFX Library, Bats, Fruit - 8 Short Squawks, Animal (50% speed)
Lost soul death (unused) DSSKLDTH
Same as DSOOF/DSNOWAY (placeholder)
Cacodemon sight DSCACDTH
Skates, In Line - In Line Skates: Stop, Roller Blades, Sports
Hell knight death DSKNTDTH
Jaguar - Two Jaguars, Angry, Animal, Cat
Baron death
Sound Ideas Lucasfilm SFX Library, Bear - Black Bear Cub, Moans, Purrs, Animal (50% speed)
Arachnotron death DSBSPDTH
Explosion - Large Explosion 05 + other sound
Pain elemental sight DSPESIT
Animal, Creature - Large Animal Growl 03 (200% speed)
Pain elemental death DSPEDTH
Explosion unidentified + lost soul sound
Revenant fire DSSKEATK
Space, Whoosh - Fast Whoosh By, Sci Fi 09
Revenant swing DSSKESWG
Swish - Arm Or Weapon Swing Through Air, Swoosh 04
Revenant punch DSSKEPCH
Punch, Face - Jaw Sock, Human 05
Revenant death sound DSSKEDTH
Horror - Head Crunch, Human 06
Mancubus sight DSMANSIT
Jaguar - Grownling, Snarls, Animal, Cat 02
Mancubus battle cry DSMANATK
Pig - Squealing, Animal (75% speed)
Mancubus death sound DSMANDTH
Animal, Creature - Slimy, Crawling Mass + same crash sound as demon + unidentified moan
Arch-vile pyrokinesis DSVILATK
Explosion - Increasing Rumble Leading To Explosion
Arch-vile flame start (unheard due to bug) DSFLAMST
Fire, Burst - Small Burst Of Flames In Wood Stove 01
Arch-vile flame crackle DSFLAME
Fire, Weeds - Dry Weeds and Grass Burning, Crackle Fire Scenes
Mastermind sight DSSPISIT
Animal, Creature - Large Animal Death Scream
Mastermind step DSMETAL
Industry, Puncher - Auto Plant Punch Press: Running, Factory 01 (also used in arachnotron step sound, but sped up and mixed)
Mastermind death DSSPIDTH
Explosion - Large Explosion 07 + unknown
Cyberdemon sight DSCYBSIT
Sound Ideas Lucasfilm SFX Library, Camel - Vocalizations, Animal ?
Cyberdemon hoof DSHOOF
Punch, Body - Arm Swing And Punch, Human 06 (50% speed)
Cyberdemon death DSCYBDTH
Zombie sight + explosion
Final boss cube spit DSBOSPIT
Fire, Ball - Impact And Large Fire Burst, Rumble

There. --Gez (talk) 08:18, 18 August 2020 (CDT)

Console sounds[edit]

If anyone has any information, I think it would be fitting for this article to also include the sound effects for the Playstation/Saturn/Nintendo 64 versions of the game as a separate section. --Dynamo128 (talk) 08:51, 13 September 2021 (CDT) Well, I went ahead and added the section - still need to add the names of Doom 64 sound lumps as seen in the .wad file for the 2020 re-release, as well as the names of extra stuff from the N64 version such as motherdemon, lasergun and dart trap sounds. In the meantime though, here is a doc file containing many known sources for these sounds, so people can already get started in trying to fill the table in:

https://docs.google.com/spreadsheets/d/1pWstddwn2T7JDYtvOM3r2u_EORCoRF-s5hNE99JzdRs/edit#gid=0

--Dynamo128 (talk) 07:54, 3 June 2022 (CDT)

Unverifiability[edit]

Starting to feel like this is becoming subject to the same kind of unverifiability mess that has plagued Doom music and its related articles, with anons and newly registered accounts adding unsourced statements and repeatedly reverting each others' opinions. Is it time to roll out a red box on this article and/or take other steps? --Quasar (talk) 03:34, 13 September 2022 (CDT)

Red box, yes. Other steps, I dunno -- not touching these topics with a long pole. ;) --Xymph (talk) 04:01, 13 September 2022 (CDT)
Agreed, it's time for the big red box. The fact that many sounds credited to Doom (incorrectly, I must add) were taken from stock libraries makes their exact origins hard to trace. And yes, the last edit should be rejected. Gauss (talk) 05:20, 13 September 2022 (CDT)
I have implemented the discussed changes. Some of the fact tags have remained because they cite a specific sound series and sfx name which could be verified with access to that series (I do not have time to do that currently, if I can even find them all to begin with).
I will mention here in advance that I am not entertained by the whole Elmer Fudd thing. I think it's spurious and it's never been proven with a spectrograph analysis, just people going off what they hear by ear. What you hear is often what you want to hear when it comes to similarities between sounds. I will not be allowing that particular addition to this article ever until someone has done a simple spectrograph analysis and has proven that the frequencies are actually identical (within a reasonable, atomically small margin of error). --Quasar (talk) 23:31, 13 September 2022 (CDT)