Talk:Retriggering an open door after loading a save game causes crash


Fundamentally flawed assertion[edit]

Doom has always saved the current height of door sectors and the active thinkers on them when saving a savegame. Even if it failed to do this, the game would not crash; you would simply be stuck inside a closed door. I want to see immediate evidence of this bug in the form of a demo, screenshot, or other satisfactory medium or I will nominate this for deletion as it appears to be a complete fabrication.--Quasar 03:52, 7 January 2007 (UTC)

Article corrected[edit]

With help from some guys in #zdoom, I have corrected this article. It was referring to a similar actual bug in v1.1, but had all the details incorrect.--Quasar 05:32, 7 January 2007 (UTC)