Talk:Tome of Power

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Hellstaff homing[edit]

I removed the claim that the Hellstaff shots seek enemies when powered up, as I haven't observed this to happen when trying it in the game. Draconio 03:26, 14 May 2005 (UTC)

It is quite true, I remember the behavior distinctly. It's not very strong (not nearly as strong as, say, a Revenant rocket, and probably not even as strong as a flaming yellow skull), but it's there. Bloodshedder 05:47, 14 May 2005 (UTC)
Okay, I tried some more and got it to happen. Seems heavily dependant on how closely it's aimed at a monster in the first place, shooting too far to the side makes it go straight. It's most noticable from farther away. —The preceding unsigned comment was added by Draconio (talkcontribs) .

Teleport delay[edit]

In Heretic's source code (starting from 72nd line in P_TELEPT.C), in the function P_Teleport we can see:

if(thing->player && !thing->player->powers[pw_weaponlevel2])
{ // Freeze player for about .5 sec
        thing->reactiontime = 18;
}

where powers[pw_weaponlevel2] is true if a player is currently using the Tome of Power artifact. In other words, this code means that players currently using Tome of Power are not subjected to the 18-tic delay after teleportation, and can move instantly instead. --31.60.17.189 19:08, 4 May 2022 (CDT)