How about a page about traps? Types

  • doors opening when player approaches, revealing lots of monsters
  • floor sinking into lava
  • ceilings starting to crush
  • double sided walls with opaque textures and monsters behind them (as in doom 2 nirvana)
  • fake exit
  • fake teleport pads
  • dangerous teleport exits
  • elevators with side caverns
  • ...

techniques to avoid/survive/detect them

prominent examples


—The preceding unsigned comment was added by Blahwas (talkcontribs) .

US$0.02: Very good idea.  (Though it needs to be said that SP tutorials have not been high on people's to-do lists, so you may be working alone for a while.)    Ryan W 04:36, 27 June 2007 (UTC)