Talk:Undead warrior
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Ghosts and axes[edit]
Here is the code for the red axe, straight from Heretic's INFO.C:
{ // MT_REDAXE -1, // doomednum S_REDAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_REDAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9*FRACUNIT, // speed 10*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 7, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_THRUGHOST // flags2 },
Emphasis mine on the MF2_THRUGHOST. Red axes, whether from a ghost warrior or an undead warrior, cannot harm ghosts. The green axe has the same flag as well, by the way. --Gez 13:03, April 16, 2010 (UTC)