Talk:Undead warrior

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Ghosts and axes[edit]

Here is the code for the red axe, straight from Heretic's INFO.C:

{		// MT_REDAXE
-1,		// doomednum
S_REDAXE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_REDAXEX1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
9*FRACUNIT,		// speed
10*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
7,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_THRUGHOST		// flags2
},

Emphasis mine on the MF2_THRUGHOST. Red axes, whether from a ghost warrior or an undead warrior, cannot harm ghosts. The green axe has the same flag as well, by the way. --Gez 13:03, April 16, 2010 (UTC)