Tantrum

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Tantrum
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Author Ola Björling
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Tantrum is a single-level PWAD for Doom II. It was designed by Ola Björling in 1995.

Walkthrough[edit]

Map of Tantrum
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Near the start is a nukage pit with a bridge that is raised by pressing a switch. In the south of this pit is a passage leading to a lift. Before taking the lift, press the wall ahead of you – it opens, revealing a switch. Press the switch, then return to the northern part of the nukage pit (via the lift if the bridge has been raised). The switch here lowers a lift to the east, and also reveals a megasphere, the door to it having been opened up by the switch to the south. (sector 249)
  2. Take the door north-west of the blue key room, go up the stairs, turn left and left again, and continue until you reach a switch. This switch briefly opens a door at the top of the stairs (it can be opened repeatedly), leading to a teleporter to a room with 58 health bonuses and 0-2 pain elementals. (sector 350)
  3. After going through the red door, you will need to press two switches to open some bars. After the bars, go down the stairs and continue straight through the wall which is fake, leading to a berserk. (sector 139)
  4. The pillar at the corner near #3 lowers on pressing, leading to an armor. (sector 140)

Bugs[edit]

A shotgun guy (Thing 362) has no flags set for any of the three difficulty classes, so it does not actually appear in the level. The same goes for the player 1 start (Thing 0), but because of special handling in the engine, it functions normally in the level. The same also goes for several multiplayer-only weapons and ammo pickups.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:57.71 Andrea Rovenski (Cyberdemon531) 2023-10-17 tantrum-557.zip
NM 100S
UV -fast 6:57.43 Andrea Rovenski (Cyberdemon531) 2023-10-17 tantrumf657.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 4, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 13)
  2. facing east. (thing 14)
  3. facing north-west. (thing 15)
  4. facing north. (thing 16)
  5. facing east. (thing 17)
  6. facing north. (thing 24)
  7. facing north. (thing 314)
  8. facing north. (thing 320)

Statistics[edit]

Map data[edit]

Things 370
Vertices 2026*
Linedefs 2206
Sidedefs 3294
Sectors 416
* The vertex count without the effect of node building is 1805.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]