Tech Gone Bad

From DoomWiki.org

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

Tech Gone Bad is a single Doom level for limit-removing ports created in 2016 by John Romero as a warm-up exercise before working on a new FPS game, Blackroom. It is an alternate take on E1M8: Phobos Anomaly.

It was named as a winner of one of the 23rd Annual Cacowards

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Walkthrough[edit]

Map of Tech Gone Bad
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 19)
  2. (sector 167)
  3. (sector 332)
  4. (sector 349)
  5. (sector 367)
  6. (sector 371)
  7. (sector 546)
  8. (sector 547)
  9. (sector 557)
  10. (sector 560)

Bugs[edit]

One imp (Thing 16) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

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Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 569
Vertices 4572*
Linedefs 4011
Sidedefs 6710
Sectors 601
* The vertex count without the effect of node building is 3340.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This is the first map John Romero created with a third-party editor (Doom Builder 2) rather than his own DoomEd.
  • On September 30, 2016, John Romero released a walkthrough video of him playing through the level and commenting on its design.

Sources[edit]

External links[edit]