Templars are enemies from Strife. They are men in big, heavy suits with life support devices, each having 300 hit points. The templars need the suits to live, and upon death they drop an energy pod.
Templars are armed with maulers which are always set to the default firing mode. It is not possible to take one from a dead templar, however. They also have "horns" which they use in melee attacks. Templars do not attack if the alarm is not active, and the player can talk them in the same manner as acolytes, although they will usually boast about themselves or insult the player.
Templar data
|
Thing type |
3003 (decimal), BBB (hex)
|
Enum |
MT_PGUARD (62)
|
Appears in |
Strife full version Strife Veteran Ed.
|
Hit points |
300
|
Speed |
8 map units per frame (93.3 map units per second)
|
Radius |
20
|
Height |
60
|
Mass |
500
|
Reaction time |
8 tics
|
Pain chance |
100 (39.84%)
|
Pain time |
4 tics
|
Flags |
4718598 (decimal) 00480006 (hex)
|
Flags list |
1: Obstacle 2: Shootable 19: Puffs vs. blood 22: Affects kill %
|
Flags2 - VE |
2 (decimal) 00000002 (hex)
|
Flags2 list |
1: Render as billboard
|
|
State |
Frames
|
Idling |
1 [A]
|
Chasing |
8 [AABBCCDD]
|
Attacking (melee) |
2 [EF]
|
Attacking (hitscan) |
2 [GH]
|
Hurting |
2 [AA]
|
Dying |
20 (IJKLMNOPQRSTUVWXYZ[\)
|
|
Ranged attack
|
Type |
Hitscan
|
Damage |
0 or 8 per blast, 10 blasts
|
Sprite |
SHT2 (impact) + POW1 (impact)
|
Frames |
2 [AB] (impact) + 5 [ABCDE] (impact)
|
Sound |
DSPGRDAT (firing)
|
|
Appearance statistics[edit]
In the IWAD the templar is first encountered on these maps per skill level:
|
Multiplayer
|
Game |
1-2 |
3 |
4-5
|
Strife |
MAP11: Borderlands |
MAP11: Borderlands |
MAP11: Borderlands
|
|
The IWAD contains the following numbers of templars per skill level:
Single-player
|
Game |
1-2 |
3 |
4-5
|
Strife |
84 |
106 |
112
|
|
Multiplayer
|
Game |
1-2 |
3 |
4-5
|
Strife |
84 |
106 |
112
|
|