He released very little publicly, with the notable exception of smallfun2, a special-effects level demonstrating some effects possible in Legacy, such as coronas, rays of light, lifts on top of other lifts, and others.
Later, he was one of the first people to help beta-test TCP/IP based multiplayer with Legacy and csDoom.
In 2008, he took over maintenance of WadC.
- Fabien Sanglard (2018). Game Engine Black Book: Doom. p5