Text screen
From DoomWiki.org
In the Doom games and derivatives a text screen is a screen that presents the player with part of the game's story in text form. The text is typed out sequentially, character after character, over a background made from a repeating flat, while music plays. In Doom II pressing a key displays all remaining text at once, though many source ports allow doing this in any Doom game. A text screen appears either at the end of an episode (as in Doom), or after a series of levels (as in Doom II). The text screen is followed by a full-screen picture in Doom, while in Doom II it precedes a level except in the last case, where it is followed by the cast sequence.
Doom II has text screens before Levels 7, 12, 21, and at the very end, as well as before both secret levels (which are played after Level 15). Both episodes of Final Doom operate exactly the same way, as they were originally alternate Doom II PWADs. The same music is used for all of these text screens with the exception of those of TNT: Evilution (which uses an original, four-second track for each text screen), and was re-used for the twenty-first level of Plutonia, and Doom 1's text screen music being re-used for the final map. Doom's story text screens were written by Sandy Petersen (source).
Heretic uses a similar setup as Doom, but Hexen displays a full-screen picture instead of patterning a flat.
Strife did not include any text screens at all, instead telling extended stories through slide shows with voice-overs provided by Macil and other characters. There is evidence that this was not the case at some point in development however, as T1TEXT and C1TEXT lumps exist within the IWAD which contain text for the end of the "teaser" demo version and for a scene after the defeat of the Programmer, respectively. These lumps are unused in the commercial release version of the game. Strife: Veteran Edition added a text screen during the title screen attract loop, however, to replace the original demo which desyncs due to changes made to the maps to support OpenGL rendering. This text screen shows the back story of the game previously only outlined in its instruction manual.
Contents
- 1 The Ultimate Doom
- 2 Doom II
- 3 Final Doom: TNT: Evilution
- 4 Final Doom: The Plutonia Experiment
- 5 No Rest for the Living
- 6 PC-98
- 7 Doom 64
- 8 Jaguar, 3DO, & 32X Doom
- 9 PlayStation Doom
- 10 Super Nintendo
- 11 Heretic: Shadow of the Serpent Riders
- 12 Hexen: Beyond Heretic
- 13 Hexen: Deathkings of the Dark Citadel
- 14 Trivia
- 15 See also
The Ultimate Doom[edit]
Text screen from the end of episode Knee Deep in the Dead.
Text screen from the end of episode The Shores of Hell.
Text screen from the end of episode Inferno.
Text screen from the end of episode Thy Flesh Consumed.
Doom II[edit]
Text screen before MAP07: Dead Simple.
Text screen before MAP12: The Factory.
Text screen before MAP21: Nirvana.
Text screen after MAP30: Icon of Sin.
Text screen before MAP31: Wolfenstein.
Text screen before MAP32: Grosse.
Final Doom: TNT: Evilution[edit]
Text screen before MAP07: Prison.
Text screen before MAP12: Crater.
Text screen before MAP21: Administration Center.
Text screen after MAP30: Last Call.
Text screen before MAP31: Pharaoh.
Text screen before MAP32: Caribbean.
Final Doom: The Plutonia Experiment[edit]
Text screen before MAP07: Caughtyard.
Text screen before MAP12: Speed.
Text screen before MAP21: Slayer.
Text screen after MAP30: The Gateway of Hell.
Text screen before MAP31: Cyberden.
Text screen before MAP32: Go 2 It.
No Rest for the Living[edit]
Text screen after MAP08: Tomb of Malevolence.
PC-98[edit]
The Japanese PC-98 port of Doom includes localized end screen text, rendered using character data from the system's firmware.
Doom 64[edit]
Text screen before MAP32: Hectic, accessed from MAP01: Staging Area.
Text screen before MAP29: Outpost Omega, accessed from MAP04: Holding Area.
Text screen before MAP09: Even Simpler.
Text screen before MAP30: The Lair, accessed from MAP12: Altar Of Pain.
Text screen before MAP31: In The Void, accessed from MAP18: Spawned Fear.
Ending text after defeating MAP28: The Absolution.
Ending text after defeating MAP39: Final Judgement in The Lost Levels.
Jaguar, 3DO, & 32X Doom[edit]
Text screen after MAP23: Dis from the Jaguar version.
Text screen after MAP23: Dis from the 32X version.
Text screen after MAP23: Dis when using the level select.
PlayStation Doom[edit]
Text screen after MAP30: Threshold of Pain.
Text screen after MAP54: Redemption Denied.
Super Nintendo[edit]
North American[edit]
Super Famicom[edit]
The Japanese version of Doom for the Super Famicom features shorter intermission texts in simplified English.
Heretic: Shadow of the Serpent Riders[edit]
Text screen after City of the Damned.
Text screen after Hell's Maw.
Text screen after The Dome of D'Sparil.
Text screen after The Ossuary.
Text screen after The Stagnant Demesne.
Hexen: Beyond Heretic[edit]
Text screen from the end of Hub 1: Seven Portals.
Text screen from the end of Hub 2: Shadow Wood.
Text screen from the end of Hub 3: Heresiarch's Seminary.
Text screen from the end of Hub 4: Castle of Grief.
Text screen (part 1) from the end of Hub 5: Necropolis.
Hexen: Deathkings of the Dark Citadel[edit]
Text screen from the end of Expansion Hub 1: Blight.
Text screen from the end of Expansion Hub 2: Constable's Gate.
Text screen (part 1) from the end of Expansion Hub 3: Nave.
Trivia[edit]
- The Ultimate Doom's text screen at the end of The Shores of Hell has a typo in the second paragraph's last sentence, between the words "to" and "the" there are two spaces.