The Bleeding Tower Of Pisa


The Bleeding Tower Of Pisa
The starting area, looking towards the towerThe starting area, looking towards the tower
Author Michael Reed
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Bleeding Tower Of Pisa is a single-level WAD for Doom II, designed by Michael Reed and finished in November 1995, but it was uploaded to the /idgames archive in August 1997. It is a large level themed around a central tower. It makes heavy use of marble, wood and blood textures. Exploration and intense combat are main characteristics when playing.


Map of The Bleeding Tower Of Pisa
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the bridge at the southwest end, drop to the floor south of it and open the wall. Take the lift to get a soul sphere. (sector 238)
  2. See Secret #1. (sector 239)
  3. At the east side with the star-shaped crushers, head south to open the middle walls in the hall. Head there and open the east wall to get boxes of shotgun shells, boxes of rockets, an energy cell pack, a backpack, a box of ammo, and a megasphere if you flip the switch. (sector 698)
  4. See Secret #3. (sector 699)
  5. At the tower lift, take the west path, going west at the first fork, then north. Open the bloody door to the west end and go to the west wall. This area consists of ten sectors with a medikit, a backpack, and a BFG9000. (sector 678)
  6. See Secret #5. (sector 679)
  7. See Secret #5. (sector 680)
  8. See Secret #5. (sector 681)
  9. See Secret #5. (sector 682)
  10. See Secret #5. (sector 676)
  11. See Secret #5. (sector 677)
  12. See Secret #5. (sector 724)
  13. See Secret #5. (sector 725)
  14. See Secret #5. (sector 726)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 13:38.66 Zahid 2014-12-01
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 7, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 3)
  2. facing east. (thing 4)
  3. facing north. (thing 5)
  4. facing north. (thing 6)
  5. facing west. (thing 27)


Map data[edit]

Things 656
Vertices 2998*
Linedefs 3271
Sidedefs 4700
Sectors 736
* The vertex count without the effect of node building is 2542.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]