The C.P.U.

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The C.P.U.
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Author Christen Klie
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The C.P.U. is a single-level PWAD for Doom II that came out in 1995. It was created by Christen Klie. It was initially submitted for inclusion in Master Levels for Doom II, but was rejected.

Walkthrough[edit]

Map of The C.P.U.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After getting the blue key, press the wall west of the southern teleporter in the yellow key room. It opens, revealing three energy cell packs and a switch. (sector 144)
  2. The switch in #1 opens up a door next to the blue key, behind which is a soul sphere. (sector 142)
  3. The switch in #1 also opens a door south of the adjacent teleporter, leading to a BFG9000. The sector itself is too small to receive credit for. (sector 122)
  4. Go down three steps from the rocket launcher, and shoot the eastern wall. It opens, revealing a backpack, 11 imps, and a heavy weapon dude (hard skill only). There is also a switch which lowers platforms containing five boxes of rockets, an invulnerability and a megasphere. (sector 217)

Bugs[edit]

As it is not possible to obtain credit for Secret #3 (see above), the maximum possible secrets percentage on this level is 75%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 35)
  2. facing west. (thing 40)
  3. facing west. (thing 42)
  4. facing west. (thing 46)

Statistics[edit]

Map data[edit]

Things 195
Vertices 934*
Linedefs 1051
Sidedefs 1544
Sectors 219
* The vertex count without the effect of node building is 847.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]