The Castle of Blood

From DoomWiki.org

The Castle of Blood
Add a screenshot and caption
Author Jim McColm
Port Vanilla Doom
IWAD Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Castle of Blood (blood.wad) is a single-level PWAD designed by Jim McColm and released in 1995. It uses a music track by his brother John McColm.

Walkthrough[edit]

Map of The Castle of Blood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the octagonal room near the start, take the door to the east. Take the southern staircase - part-way along is a secret door (marked by a slight niche in the wall) leading to three shotgun guys and a door to a room with two imps and a plasma rifle. (sector 260)
  2. From the octagonal room near the start, take the door to the west. There is a secret door on the west wall (marked by a slight niche in the wall) just north of the alcove with the short red firestick leading to 4 shotgun shells and a switch which opens a door opposite. (sector 400)
  3. Go through the door opened in #2 - this leads to a box of bullets as well as a lift to two imps and a soul sphere (two in multiplayer). (sector 395)
  4. The curved corridors in the west have several alcoves, two of which (in the north-west) each contain a box of shotgun shells. The northern one has a secret door on the back wall leading to an armor. (sector 344)
  5. Just before the blue door is a secret door in the north wall (marked by a slight niche in the wall) leading to a backpack, a box of shotgun shells, a megaarmor, two energy cells, and four rockets. On multiplayer there is also three more rockets, another two energy cells, another backpack, and another megaarmor. (sector 1)
  6. The staircase leading up to the yellow door has a secret door on the south wall (marked by a lit lion's head) leading to a chainsaw. (sector 326)
  7. The staircase leading up to the yellow door also has an alcove with an armor, the back wall of which is a secret door leading to a berserk. (sector 317)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 16)
  2. facing south-east. (thing 119)
  3. facing north. (thing 120)
  4. facing east. (thing 121)

Statistics[edit]

Map data[edit]

Things 597
Vertices 2339*
Linedefs 2538
Sidedefs 3525
Sectors 406
* The vertex count without the effect of node building is 2064.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]