The City
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The City | |
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Author | Willem Sitters |
Ports | Doomsday, Risen3D |
IWAD | Doom II |
Year | 2005 |
Link | Direct download |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The City is a single-level PWAD for Doom II, created by Willem Sitters and first released in 2005. It was originally meant for the Doomsday Engine, but was later ported and updated to the Risen3D source port in 2006.
As indicated by its name, the map is set in an urban environment, including basements and a city street. A sequel, Return to Lost City, was released by Sitters the following year.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on November 15, 2023.
Statistics[edit]
Map data[edit]
Things | 917 |
Vertices | 3099* |
Linedefs | 3654 |
Sidedefs | 6240 |
Sectors | 792 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
- The City on the Risen3D homepage