The City

From DoomWiki.org

The City
Add a screenshot and caption
Author Willem Sitters
Ports Doomsday, Risen3D
IWAD Doom II
Year 2005
Link Direct download
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The City is a single-level PWAD for Doom II, created by Willem Sitters and first released in 2005. It was originally meant for the Doomsday Engine, but was later ported and updated to the Risen3D source port in 2006.

As indicated by its name, the map is set in an urban environment, including basements and a city street. A sequel, Return to Lost City, was released by Sitters the following year.

Walkthrough[edit]

Map of The City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 15, 2023.

Statistics[edit]

Map data[edit]

Things 917
Vertices 3099*
Linedefs 3654
Sidedefs 6240
Sectors 792
* The vertex count without the effect of node building is 3099.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]