The D.M.Z.
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The D.M.Z. | |
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Author | Christen Klie |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The D.M.Z. is a single-level PWAD for Doom II that came out in 1995. It was created by Christen Klie. It was initially submitted for inclusion in Master Levels for Doom II, but was rejected.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the far north of the level is a wall which lowers on pressing (to the west of the section of wall with the yellow sign) leading to an invulnerability. (sector 180)
- The east wall of the invulnerability room (see #1) lowers on pressing, leading to a megasphere. (sector 182)
- The north wall of the megasphere room (see #2) lowers on pressing, leading to a BFG9000. (sector 183)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 53)
- facing south-west. (thing 54)
- facing east. (thing 81)
- facing north. (thing 87)
Statistics[edit]
Map data[edit]
Things | 95 |
Vertices | 850* |
Linedefs | 922 |
Sidedefs | 1278 |
Sectors | 185 |
Things[edit]
This level contains the following numbers of things per skill level:
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