The D.M.Z.

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The D.M.Z.
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Author Christen Klie
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The D.M.Z. is a single-level PWAD for Doom II that came out in 1995. It was created by Christen Klie. It was initially submitted for inclusion in Master Levels for Doom II, but was rejected.

Walkthrough[edit]

Map of The D.M.Z.
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the far north of the level is a wall which lowers on pressing (to the west of the section of wall with the yellow sign) leading to an invulnerability. (sector 180)
  2. The east wall of the invulnerability room (see #1) lowers on pressing, leading to a megasphere. (sector 182)
  3. The north wall of the megasphere room (see #2) lowers on pressing, leading to a BFG9000. (sector 183)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 53)
  2. facing south-west. (thing 54)
  3. facing east. (thing 81)
  4. facing north. (thing 87)

Statistics[edit]

Map data[edit]

Things 95
Vertices 850*
Linedefs 922
Sidedefs 1278
Sectors 185
* The vertex count without the effect of node building is 728.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]