The Dying End

From DoomWiki.org

The Dying End
The big marble structure in the middle.The big marble structure in the middle.
Author Christopher Lutz
Port Limit-removing
IWAD Doom II
Year 2007
Link Doomworld/idgames
Cacoward.png This mod received one of the 2007 Cacowards on Doomworld!
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Dying End is a single-level PWAD for Doom II and a limit removing source port that was released in June 2007. It was created by Christopher Lutz and picked up one of the Cacowards in the 2007 ceremory. In 2017 an updated version was included in his episode replacement Hellscape.

Walkthrough[edit]

Map of The Dying End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the first set of stairs (in the southern part of the map), as you go down, part of the southern wall will lower. The flesh part of the platform can be used as a lift. After riding up and killing a mancubus, shoot the southwestern wall with cracks on it. You will find another set of stairs. Following them will lead you to another platform that will lower a soulsphere. (sector 96)
  2. Before using the stairs that lead to the first teleporter room, drop down to the blood floor and shoot another wall with cracks. Enter the new area (sector 786) and use the teleporter to reach a small area above the first green armor, where you will find a plasma gun and two energy cell packs.
  3. Once you reach the red castle with imps on its towers at the northern part of the map, go behind the northernmost tower on the western side and shoot yet another wall with cracks on it. Climb up the stairs in the new area to find another soulsphere behind a cage. (sector 1046)
  4. In the northeastern part of the map, after crossing a zigzag-shaped path over lava to the switch, start going back. You will notice a small pathway on your left (south) that leads to another green armor. (sector 985)
  5. Press the wall in the southwestern part of the room with booby-trapped megaarmor (northwestern part of the map) to find four stacked plasma guns. (sector 563)
  6. Before using the teleporter in the eastern part of the map, press a northern wall with a lion face on the marble. You will find a soulsphere, a megaarmor, and an energy pack behind it. (sector 844) Watch for the revenant, though.
  7. In the eastern part of the map, jump west from a small corridor lit with a single candle onto a pillar with a mancubus. From there, jump south to a platform with BFG9000 on it. (sector 1192)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:10.60 Bdubzzz 2021-09-22 tde-310.zip
NM speed
UV max 15:13.66 Nikolay Kamnev (Heretic) 2010-06-03 tde-1513.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 1338
Vertices 13821*
Linedefs 12735
Sidedefs 21746
Sectors 1244
* The vertex count without the effect of node building is 10354.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]