The Dying End


The Dying End
The big marble structure in the middle.The big marble structure in the middle.
Author Christopher Lutz
Port Limit-removing
Year 2007
Link Doomworld/idgames
Cacoward.png This mod received one of the 2007 Cacowards on Doomworld!
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Dying End is a single-level PWAD for Doom II and a limit removing source port that was released in June 2007. It was created by Christopher Lutz and picked up one of the Cacowards in the 2007 ceremory. In 2017 an updated version was included in his episode replacement Hellscape.


Map of The Dying End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the first stairs, go down, use the tentacle lift, kill the mancubus, shoot the crack wall, follow the stairs and grab the soulsphere. (sector 96)
  2. Before the first teleporter room, go down on your right, shoot the crack wall, enter the room (sector 786) and step on to teleport into the small room above the trapped armor. Here lie the plasma gun and two energy packs.
  3. Go behind the left imp towers, shoot the crack wall. Climb the stairs for a soulsphere. (sector 1046)
  4. After the zigzag path over lava, backtrack. A small pathway leads to an armor on the left. (sector 985)
  5. Open a wall on the southwest of the room with the trapped mega armor for four stacked plasma guns. (sector 563)
  6. Before the teleporter on the east of the map, open a wall with a lion on the north. Find here a revenant, a soulsphere, a mega armor and an energy pack. (sector 844)
  7. Jump from the small corridor lit with a single candle onto a pillar with a mancubus then stairs. From here, jump south for the BFG9000. (sector 1192)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:10.60 Bdubzzz 2021-09-22
NM speed
UV max 15:13.66 Nikolay Kamnev (Heretic) 2010-06-03
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)


Map data[edit]

Things 1338
Vertices 13821*
Linedefs 12735
Sidedefs 21746
Sectors 1244
* The vertex count without the effect of node building is 10354.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]