The Dying End

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The Dying End
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Author Christopher Lutz
Port Limit-removing
IWAD Doom II
Year 2007
Link Doomworld/idgames
Cacoward.png This mod received one of the 2007 Cacowards on Doomworld!
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Dying End is a single-level PWAD for Doom II and a limit removing source port. It was created by Christopher Lutz and picked up one of the Cacowards in the 2007 ceremory.

Walkthrough[edit]

Map of The Dying End
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 96)
  2. (sector 563)
  3. (sector 786)
  4. (sector 844)
  5. (sector 985)
  6. (sector 1046)
  7. (sector 1192)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 1338
Vertices 13821*
Linedefs 12735
Sidedefs 21746
Sectors 1244
* The vertex count without the effect of node building is 10354.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]