The Farside of Titan

From DoomWiki.org

The Farside of Titan
Add a screenshot and caption
Author Jim Flynn
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Farside of Titan is a single-level PWAD for Doom II that was released in 1995. It was designed by Jim Flynn and uses the music track " ".

Walkthrough[edit]

Map of The Farside of Titan
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blue key is reached by jumping out of a window in the south-west of the start room. Symmetrically opposite this window (in the start room) is a secret lift, leading down to a backpack. (sector 161)
  2. On the outside of the blue key building (to the west) is a switch. This briefly reveals a door to the south, leading to a switch which raises the nearby invisible platform (which has a soul sphere at the top). The platform can then be lowered as a lift. Upon reaching the top, jump to the south onto the ledge, where you will find a plasma rifle. There is a box of rockets and an energy cell pack at the other end of the ledge (near the blue key building). (sector 113)
  3. To the north-east of the start is a room with three bookcases. Pressing the western side of the northernmost one opens up a room to the east with some monsters, a megaarmor, and a berserk. This can be entered by lowering either of the other bookcases (press the sides with the pictures) and jumping across. Entering this room raises the floor in the area to the north (containing an arachnotron on medium and hard skills as well as four boxes of rockets and an invulnerability) which can be reached by walking across the raised triangular section of floor in the corner. (sector 239)
  4. The room just north of the exit with a computer area map counts as a secret and is impossible to miss. (sector 8)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 244)
  2. facing east. (thing 245)
  3. facing west. (thing 246)
  4. facing east. (thing 247)
  5. facing north-east. (thing 248)
  6. facing south-east. (thing 249)
  7. facing south. (thing 268)

Statistics[edit]

Map data[edit]

Things 271
Vertices 1831*
Linedefs 1673
Sidedefs 2690
Sectors 314
* The vertex count without the effect of node building is 1345.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]