The Farside of Titan

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The Farside of Titan
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Author Jim Flynn
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Farside of Titan is a single-level PWAD for Doom II that was released in 1995. It was designed by Jim Flynn and uses the music track "Waiting for Romero to Play" by Robert Prince.

Walkthrough[edit]

Map of The Farside of Titan
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blue key is reached by jumping out of a window in the south-west of the start room. Symmetrically opposite this window (in the start room) is a secret lift, leading down to a backpack. (sector 161)
  2. On the outside of the blue key building (to the west) is a switch. This briefly reveals a door to the south, leading to a switch which raises the nearby invisible platform (which has a soul sphere at the top). The platform can then be lowered as a lift. Upon reaching the top, jump to the south onto the ledge, where you will find a plasma rifle. There is a box of rockets and an energy cell pack at the other end of the ledge (near the blue key building). (sector 113)
  3. To the north-east of the start is a room with three bookcases. Pressing the western side of the northernmost one opens up a room to the east with some monsters, a megaarmor, and a berserk. This can be entered by lowering either of the other bookcases (press the sides with the pictures) and jumping across. Entering this room raises the floor in the area to the north (containing an arachnotron on medium and hard skills as well as four boxes of rockets and an invulnerability) which can be reached by walking across the raised triangular section of floor in the corner. (sector 239)
  4. The room just north of the exit with a computer area map counts as a secret and is impossible to miss. (sector 8)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:33.94 Donatas Tamonis (Donce) 2003-11-12 farside-133.zip
NM speed
UV max
NM 100S 1:58.54 Jean-Charles Dorne (JCD) 2021-11-08 fsns158.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:21.31 Graham Burgess (Grazza) 2003-11-12 farsideo121.zip

The data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 244)
  2. facing east. (thing 245)
  3. facing west. (thing 246)
  4. facing east. (thing 247)
  5. facing north-east. (thing 248)
  6. facing south-east. (thing 249)
  7. facing south. (thing 268)

Statistics[edit]

Map data[edit]

Things 271
Vertices 1831*
Linedefs 1673
Sidedefs 2690
Sectors 314
* The vertex count without the effect of node building is 1345.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

File checksums[edit]

The Farside of Titan is contained in a ZIP archive whose filename is farside.zip. Said ZIP archive has the following SHA-1 checksum:

SHA-1
8e4937bef356f9d86213242e56ac79a3730d1e43

The contents of farside.zip are as follows:

File SHA-1 Local timestamp
FARSIDE.TXT 4ab2ebd6348448ce89688eec17fef9479938d910 03 August 1995 00:38:58
FARSIDE.WAD a1d5490e22ee59edba55d521be1ee18108fc7534 02 August 1995 23:16:50
FILE_ID.DIZ b06a616368c47a7a2d54aa27a9fb148cbd65c6da 03 August 1995 00:31:46

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]