The Final Geometry

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The Final Geometry
Title screen
Author Rick Lipsey
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Final Geometry is a single-level PWAD for Doom II that came out in 1995. It was created by Rick Lipsey.

Walkthrough[edit]

Map of The Final Geometry
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, head north down the stairs, then press the northern of the two switches to the west. A staircase will rise - go up it, then jump across into the second of the two opened traps. There is a secret door to the south in here, leading to a teleporter (which only works once) leading to a soul sphere along with either two heavy weapon dudes (easy skill), a revenant (medium skill), or a Hell knight (hard skill). Press the switch to raise the floor - directly south is a megaarmor (armor on easy skill). (sector 508)
  2. In the east-south-east of the level is an outdoor grassy area with several steps. There is a secret door in the south-east of this area (marked with a different texture) leading to an energy cell pack. (sector 791)
  3. In the south of the blue key area are two switches in alcoves. The eastern one lowers two lifts, the one to the east (originally a switch) leading to a heavy weapon dude (shotgun guy in easy skill), as well as two revenants (one on easy skill), a box of shotgun shells, and two medikits (stimpacks on easy skill). The blue skull switch in here lowers the easternmost platform in the blue key area, on which resides an energy cell pack. (sector 599)
  4. To the west of the red key is a platform that lowers by pressing a nearby switch, leading to a staircase at the bottom of which is a switch. This switch opens two doors - the one to the west leads to two switches. Press the western one and immediately step back a bit - you will rise to a medikit, an imp, and a megaarmor (last two not on easy skill). The other switch here lowers the platform. (sector 97)
  5. The path leading to the teleporter to the platform just east of the red key counts as a secret and is impossible to miss. (sector 136)
  6. After going through the eastern red door, head through the next door into a room with a blue pool. To the south, between the short blue firesticks, is a secret door leading to a heavy weapon dude and a box of bullets. (sector 234)
  7. From the room with the blue pool (see #6), head through the south-western door to reach an area with a cacodemon (easy and medium skills) or a revenant (hard skill). There is a secret door in the south-west leading to an energy cell pack. (sector 758)
  8. En route to the yellow door is a switch on a protruding part of the wall which opens a door in the yellow door room leading to two heavy weapon dudes (one on easy skill) and a computer area map. (sector 13)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 654
Vertices 3386*
Linedefs 3561
Sidedefs 5086
Sectors 804
* The vertex count without the effect of node building is 2784.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]