The Grim Reaper

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The Grim Reaper
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Author Grzegorz Werner
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Grim Reaper is a single-level PWAD for Doom II that was created in 1996. It was designed by Grzegorz Werner.

Walkthrough[edit]

Map of The Grim Reaper
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 274)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north. (thing 517)
  2. facing north. (thing 518)
  3. facing north-east. (thing 519)
  4. facing north-west. (thing 520)
  5. facing south. (thing 521)
  6. facing south-east. (thing 522)
  7. facing east. (thing 523)
  8. facing south. (thing 524)
  9. facing north. (thing 525)

Statistics[edit]

Map data[edit]

Things 543
Vertices 2199*
Linedefs 2408
Sidedefs 3384
Sectors 424
* The vertex count without the effect of node building is 1926.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]