The Hive

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The Hive
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Author Christen Klie
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Hive is a single-level PWAD for Doom II that came out in 1995. It was created by Christen Klie. It was initially submitted for inclusion in Master Levels for Doom II, but was rejected.

Walkthrough[edit]

Map of The Hive
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After taking the teleporter behind the yellow door, head east to a structure with an invulnerability, some energy cells, and a plasma rifle. The wall south of the plasma rifle opens on shooting, revealing a BFG9000 and two energy cell packs. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:18.31 Xektor 2023-04-07 hive-118.zip
NM speed
UV max 3:21.57 DidierTranber 2011-10-08 hive-321.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 16, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 29)
  2. facing west. (thing 31)
  3. facing west. (thing 43)
  4. facing south. (thing 70)

Statistics[edit]

Map data[edit]

Things 145
Vertices 1281*
Linedefs 1288
Sidedefs 1777
Sectors 176
* The vertex count without the effect of node building is 1085.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]