The Horror Collection

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The Horror Collection
Title screen
Author Alexander S.
Port Limit-removing
IWAD Doom II
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Horror Collection is a single-level PWAD for Doom II meant for limit removing source ports. It was designed by Alexander S. (Eternal) and uses the music track "Grove", originally from Hexen.

The Horror Collection was originally released as a teaser for an upcoming collection of horror-themed maps by Eternal, which was however never completed. This WAD includes several visual changes such as edited sprites for the demon and lost soul, a new sprite set for the chaingun, and two new enemies via DeHackEd: the evil marine and the afrit, both originally from Scythe 2.

Walkthrough[edit]

Map of The Horror Collection
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the northeast part of the map, go to the area with glowing lights and head to the middle. Head west and use the computer terminal on the big structure to lower it. This secret has ammo and stimpacks. (sector 1392)
  2. In the northeast part of the map, enter the blood and quickly run all the way south to the panel and use it. Go to the conveyor belt at the east side to find an open wall leading to a megaarmor and a stimpack. (sector 1477)
  3. In the southwest part of the map, enter the southeast room. Shoot the computer at the west wall to open the east wall with a computer area map and a stimpack. (sector 524)
  4. In the southwest part of the map, climb the crates and go to the northeast part of the map to enter a maze section. Head northwest and find a crate with blood seeping out of it. Lower it to find a box of shotgun shells and medikits. (sector 659)
  5. In the same maze section, head to the east side and head south and back to the southwest room. Jump southwest here to pick up a backpack. (sector 388)
  6. At the northwest end, on the ledge east of the nukage, take the lift up. Enter the southernmost of three rooms on the east side and head behind the panel to find a switch. Leave and enter the northernmost of three rooms. Lower the block with a megaarmor and open the north wall to find a switch. Press it, leave, and head north to a lift. Take it up to a rooftop to find a soul sphere. (sector 1058)
  7. At the north end, where you can see a conveyor belt with dead bodies, head to the room southwest of the conveyor, use the crate to get on the windowsill. Jump to the railing to the east and go on it, then jump southeast to get a plasma gun. (sector 422)
  8. Open the red bars in the center of the map and head south. Open the door to the west, use the switch, go back, and through the north door. Shoot the vent open to get a super shotgun. (sector 337)

Bugs[edit]

Demo files[edit]

The release includes two separate TAS demo files by Nikolay Kamnev (Heretic). Both require Doom II with a Boom-compatible v2.02 source port to view them. The demo files are:

Demo Skill Tics Length
edn-1330.lmp 4 28587 13:36.77
edn-help.lmp 4; with -nomonsters 27825 13:15.00

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 25, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 22)
  2. facing west. (thing 23)
  3. facing west. (thing 24)
  4. facing west. (thing 27)
  5. facing west. (thing 30)

Statistics[edit]

Map data[edit]

Things 854
Vertices 12600*
Linedefs 11957
Sidedefs 19187
Sectors 1500
* The vertex count without the effect of node building is 9995.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]