The Island 2


The Island 2
Cave entrance at the starting coast.Cave entrance at the starting coast.
Author Jason Farlow
Port ZDoom
Year 2005
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Island 2 is a single-level PWAD for Doom II designed by Jason Farlow (farlowj) for the ZDoom source port and released in June 2005. A sequel to farlowj's previous map, The Island, it once again features a similar setting as before, with large outdoor coastal areas and forested landscapes, but this time with a greater emphasis on indoor locations, including a cave system and a large UAC underground complex.

Custom enemies[edit]

Included are the same monsters as in The Island, along with a boss enemy called Fallen Angel, which has 4750 hit points.


Map of The Island 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the end of the conveyor that nets you the red key, hop to the higher metal ledge to the northeast and follow it all the way to the north side. Use the light fixtures to climb up to the top to get a secret rocket launcher. (sector 1851)
  2. Head into the water east of where the yellow key is and dive down. Head east and north to pick up a soul sphere. (thing 1061 via thing 1062, ZDoom's "secret trigger" actor)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 2828)
  2. facing south-west. (thing 2830)
  3. facing south-east. (thing 2832)
  4. facing south-east. (thing 2835)
  5. facing south-east. (thing 2838)
  6. facing south-east. (thing 2841)
  7. facing south-east. (thing 2843)


Map data[edit]

Things 2896
Vertices 10847*
Linedefs 13779
Sidedefs 25173
Sectors 3217
* The vertex count without the effect of node building is 10847.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]