Game art showing a hologram of the Sigil being worshipped by priests of
The Order.
This article is about the Strife weapon. For the Doom episode, see SIGIL.
The Sigil of the One God (sometimes known only as Sigil) is a weapon in Strife. It is considered a sentient weapon which is worshipped by The Order, thought to have been created by the Alien Entity and the Spectres as a means to corrupt the people into evil desires. The sigil appears as both a weapon and a symbol on many Order flags throughout the game.
The Sigil weapon consists of five separate pieces. The first is the lower half of the base, the second the upper half of the base, the third the right of three prongs on it, the fourth being the left prong, and the final being the center prong of the completed Sigil. There are five forms of the weapon, each changing upon gaining a piece.
The first form utilizes the lower base and creates a floor sensor below the player (or under the player's target monster if there is one in sight), which drops electrical-like bolts of energy from the sky similar to a lightning storm. The sensor will erratically, but slowly, move around its origin point, allowing the lightning bolts to drop in odd patterns. This version of the Sigil cannot hurt the originator of the attack, so it is safe if the player summons the sensor below himself.
The second form, consisting of the entire base (first two pieces), will shoot a horizontal bolt of energy in a straight line, leaving short afterimages of it being the main shot. This main shot is presumably stronger than the shots of the first form.
The third form (whole base, plus right prong) will shoot a spread of 20 small balls of energy in a 180 degree angle relative to the player's current angle. At close range against groups of monsters this is particularly effective.
The fourth form (whole base, plus left and right prongs) will shoot a vertical bolt of lightning, similar to the second form, except the large bolt has seeking properties and does serious damage to most enemies.
The final form (whole base, plus left, right and center prongs) will shoot a pulsing ball straight forward, which shoots electrical bolts similar to the second form to both the left side, right side, and in front of the main shot. Because of this, enemies which are directly targeted take more damage.
The primary downside to the Sigil is that it uses the player's own health as ammo. Armor does not decrease when used like in the case of the Mauler. Each form of the Sigil uses a specific percentage of health (although health can be extended from 100% to 200% max with Stamina implants), and as Macil explains, the Sigil uses the player's life force to create a destructive attack, and states whoever holds the entire Sigil can control the entire world.
The Sigil uses up the following amounts of health per form:
- First form (lower half of base) - 4
- Second form (lower half and upper half of base) - 8
- Third form (entire base and right prong) - 12
- Fourth form (entire base, and left + right prongs) - 16
- Complete form (entire base, and all three prongs) - 20
Due to these health losses per shot, it is advisable for the player to carry health items, particularly surgery kits, which restore all health in a single use.
Another note is that the Sigil is the only weapon in the game which can hurt Spectres and the Entity, although these monsters are also capable of using Sigil attacks as well. Additionally, the Programmer in the Order's Castle can use the First form Sigil blasts.
Gallery[edit]
First form of the Sigil and its attack.
Second form of the Sigil and its attack.
Third form of the Sigil and its wide area attack.
Fourth form of the Sigil and its attack.
The awesome power of the completed Sigil in action.
An alien panel with a engraving for the full Sigil, which allows entry into the Entity's Spaceship.
Acquiring the Sigil[edit]
Spoiler Warning: Plot details follow.
In Strife, fragments of the Sigil are held by the following characters, and are acquired throughout the game by killing them:
Acquiring each Sigil piece requires the player to kill the Sigil wielder, and then destroy the Spectre that emerges after his death (except for the Programmer battle, where there is no Spectre to fight.)
Depending on the choice made at a pivotal point (the conversation with Oracle after the Bishop's death), the player will kill the Sigil wielders in the following order:
- "Trust Macil" route: Programmer, Bishop, Oracle, Macil, Loremaster
- "Trust Oracle" route: Programmer, Bishop, Macil, Loremaster, Oracle
In both routes, despite killing the Sigil wielders in a different order, the pieces are acquired in the same order (two base pieces, right prong, left prong, center prong).
The Sigil of the One God data
|
Thing type |
77 (decimal), 4D (hex) - lower base 78 (decimal), 4E (hex) - upper base 79 (decimal), 4F (hex) - right prong 80 (decimal), 50 (hex) - left prong 81 (decimal), 51 (hex) - center prong
|
Enum |
MT_SIGIL_A (196) - lower base MT_SIGIL_B (197) - upper base MT_SIGIL_C (198) - right prong MT_SIGIL_D (199) - left prong MT_SIGIL_E (200) - center prong
|
Appears in |
Strife full version Strife Veteran Ed.
|
Radius |
20
|
Height |
16
|
Class |
Weapon Pickup
|
Flags |
1 (decimal) 00000001 (hex)
|
Flags list |
0: Can be picked up
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
Spawns |
MT_SIGIL_A_GROUND - lower base MT_SIGIL_B_SHOT - whole base MT_SIGIL_C_SHOT - base with right prong MT_SIGIL_D_SHOT - base with outer prongs MT_SIGIL_E_SHOT - base with all prongs
|
|
Weapon attributes
|
Weapon slot |
8
|
Ammo type |
Health
|
Shots per minute |
58.3
|
Sound |
DSSIGLUP (firing)
|
State |
Sprite |
Frames
|
Before pickup |
SIGL |
1 [A] - lower base 1 [B] - upper base 1 [C] - right prong 1 [D] - left prong 1 [E] - center prong
|
Wielded |
SIGH |
1 [A] - lower base 1 [B] - whole base 1 [C] - base with right prong 1 [D] - base with outer prongs 1 [E] - base with all prongs
|
Firing |
SIGH |
5 [AAAAA]
|
Flashing |
SIGF |
3 [ABC]
|
|
Ranged attack, first form
|
Type |
Projectile
|
Enum |
MT_SIGIL_A_GROUND (88)
|
Velocity |
0
|
Damage |
0
|
Radius |
20
|
Height |
16
|
Sprite |
ZAP5 (sensor) ZAP1 (impact)
|
Frames |
4 [ABCD] (sensor) 11 [ABCDEFEDCBA] (impact)
|
Sound |
-
|
Flags |
262160 (decimal) 00040010 (hex)
|
Flags list |
4: No blocklinks (Inert) 18: Partial invisibility
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
Spawns |
MT_SIGIL_A_ZAP_LEFT MT_SIGIL_A_ZAP_RIGHT
|
|
Lightning bolt
|
Enum |
MT_SIGIL_A_ZAP_LEFT (86) MT_SIGIL_A_ZAP_RIGHT (87)
|
Velocity |
22 map units per tic (770 map units per second)
|
Damage |
100-400 (left) 50-200 (right)
|
Radius |
8
|
Height |
24
|
Sprite |
ZOT1 (lightning) ZAP1 (impact)
|
Frames |
5 [ABCDD] (lightning) 6 [FEDCBA] (impact)
|
Sound |
DSSIGIL (firing) DSSGLHIT (impact)
|
Flags |
2147550736 (decimal) 80010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile 31: Spectral entity
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|
Ranged attack, second form
|
Type |
Projectile
|
Enum |
MT_SIGIL_B_SHOT (78)
|
Velocity |
30 map units per tic (1050 map units per second)
|
Damage |
70-280 (direct hit) 0-32 (blast radius) 70-312 (direct hit + blast radius)
|
Radius |
8
|
Height |
16
|
Sprite |
ZAP6 (bolt) ZAP1 (impact)
|
Frames |
3 [ABC] (bolt) 11 [BBCDEFEDCBA] (impact)
|
Sound |
DSSIGIL (firing) DSSGLHIT (impact)
|
Flags |
2147550736 (decimal) 80010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile 31: Spectral entity
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
Spawns |
MT_SIGIL_TRAIL (bolt trail)
|
|
Bolt trail
|
Enum |
MT_SIGIL_TRAIL (83)
|
Velocity |
0
|
Damage |
0
|
Radius |
20
|
Height |
16
|
Sprite |
ZAP6
|
Frames |
3 [ABC]
|
Sound |
-
|
Flags |
1552 (decimal) 00000610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|
Ranged attack, third form
|
Type |
Projectile
|
Enum |
MT_SIGIL_C_SHOT (80)
|
Velocity |
30 map units per tic (1050 map units per second)
|
Damage |
70-280 (direct hit) 0-32 (blast radius) 70-312 (direct hit + blast radius)
|
Radius |
8
|
Height |
16
|
Sprite |
ZOT3 (small ball) ZAP1 (impact)
|
Frames |
5 [ABCDE] (small ball) 11 [BBCDEFEDCBA] (impact)
|
Sound |
DSSIGIL (firing) DSSGLHIT (impact)
|
Flags |
2147550736 (decimal) 80010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile 31: Spectral entity
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|
Ranged attack, fourth form
|
Type |
Projectile
|
Enum |
MT_SIGIL_D_SHOT (89)
|
Velocity |
28 map units per tic (980 map units per second)
|
Damage |
120-480
|
Radius |
8
|
Height |
16
|
Sprite |
ZOT2 (lightning) ZAP1 (impact)
|
Frames |
5 [ABCDE] (lightning) 11 [ABCDEFEDCBA] (impact)
|
Sound |
DSSIGIL (firing) DSSGLHIT (impact)
|
Flags |
2147550736 (decimal) 80010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile 31: Spectral entity
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
|
Ranged attack, fifth form
|
Type |
Projectile
|
Enum |
MT_SIGIL_E_SHOT (84)
|
Velocity |
18 map units per tic (630 map units per second)
|
Damage |
130-520
|
Radius |
20
|
Height |
40
|
Sprite |
ZAP7 (large ball) ZAP1 (impact)
|
Frames |
5 [ABCDE] (large ball) 10 [BCDEFEDCBA] (impact)
|
Sound |
DSSIGIL (firing) DSSGLHIT (impact)
|
Flags |
2147550736 (decimal) 80010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile 31: Spectral entity
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
Spawns |
MT_SIGIL_E_OFFSHOOT (bolt)
|
|
Horizontal bolt
|
Type |
Projectile
|
Enum |
MT_SIGIL_E_OFFSHOOT (82)
|
Velocity |
30 map units per tic (1050 map units per second)
|
Damage |
10-40 (direct hit) 0-32 (blast radius) 10-72 (direct hit + blast radius)
|
Radius |
8
|
Height |
16
|
Sprite |
ZAP6 (bolt) ZAP1 (impact)
|
Frames |
3 [ABC] (bolt) 11 [BBCDEFEDCBA] (impact)
|
Sound |
DSSIGIL (firing) DSSGLHIT (impact)
|
Flags |
2147550736 (decimal) 80010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile 31: Spectral entity
|
Flags2 - VE |
0 (decimal) 00000000 (hex)
|
Spawns |
MT_SIGIL_TRAIL (bolt trail)
|
|
Appearance statistics[edit]
In the IWAD the center prong Sigil is first encountered on these maps per skill level:
Single-player
|
Game |
1-2 |
3 |
4-5
|
Strife |
- |
- |
-
|
|
Multiplayer
|
Game |
1-2 |
3 |
4-5
|
Strife |
MAP01: Sanctuary |
MAP01: Sanctuary |
MAP01: Sanctuary
|
|
The IWAD contains the following numbers of center prong Sigils per skill level:
Single-player
|
Game |
1-2 |
3 |
4-5
|
Strife |
0 |
0 |
0
|
|
Multiplayer
|
Game |
1-2 |
3 |
4-5
|
Strife |
34 |
34 |
34
|
|
The other pieces are not stored as things in maps.