The Titan Anomaly

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The Titan Anomaly
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Author Jim Flynn
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Titan Anomaly is a single-level PWAD for Doom II that came out in 1995. It was created by Jim Flynn.

Walkthrough[edit]

Map of The Titan Anomaly
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blue key platform counts as a secret and is impossible to miss. (sector 48)
  2. In the north is an S-shaped building. Inside the building, as you approach the centre of the S, you will see windows on either side. It is possible to jump out of the eastern one onto the ledge to the south. The eastern wall of this ledge is a secret door leading to a megasphere. (sector 92)
  3. The south-west corner of the inside of the S-shaped building has a section of wall with a red banner panel. Pressing this panel lowers the wall to the north, allowing access to an outside ledge leading to a platform with a rocket launcher. (sector 14)
  4. In the north-west room before the exit (with the walkways over the water) are three circular buildings. The north-west one has two alcoves, one of which contains a soul sphere. This can be lowered by pressing it. The back wall of this alcove is a secret door leading back to the walkway. (sector 309)
  5. The alcove immediately opposite the exit has a secret door leading to a heavy weapon dude, a computer area map (not on easy skill) and a lift back to the room south of the walkway room. (sector 316)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south-east. (thing 423)
  2. facing south-east. (thing 424)
  3. facing south-east. (thing 425)
  4. facing north-east. (thing 426)
  5. facing south-west. (thing 427)

Statistics[edit]

Map data[edit]

Things 441
Vertices 2181*
Linedefs 2186
Sidedefs 3121
Sectors 415
* The vertex count without the effect of node building is 1748.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]