The Underground Rats

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The Underground Rats
Starting viewStarting view
Author Roofi
Port Vanilla Doom
IWAD Doom II
Year 2021
Link Doomshack
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Underground Rats is a vanilla slaughter map for Doom II. Released in February 2021, it was designed by Roofi, as an homage to Hell Revealed II, whilst using, at most, 2000 linedefs. Aside from a custom sky by Brett Harrell (Mechadon), as well as a set of waterfall patches, it exclusively uses stock textures / flats. Finally, it utilises a MIDI piece by Petter Mårtensen (Thyrbse): "The Creeps."

Walkthrough[edit]

Map of The Underground Rats
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west end, head to the block north of the blue key and use the north wall to find a switch. Use it and quickly run east, past the bridge, then northeast to a megaarmor. (sector 56)
  2. At the east side, enter the south U-shaped hall and at the west side, use the east wall that looks different. Take the lift up to get a green armor, a soul sphere, and a switch. (sector 260)
  3. Leave the easternmost part of the map and look north and get on the railing below. Follow it to energy cell packs and boxes of rockets. (sector 274)

Bugs[edit]

Demo files[edit]

The release includes a separate demo file, ro_demo_3951.lmp. It requires Doom II v1.9 to be viewed and runs for 39:54.94 (83823 tics), showing off the level on Ultra-Violence.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 617)
  2. facing north-east. (thing 1851)
  3. facing south-west. (thing 1852)
  4. facing south-east. (thing 1853)
  5. facing north-west. (thing 1854)

Statistics[edit]

Map data[edit]

Things 1868
Vertices 1751*
Linedefs 2000
Sidedefs 2937
Sectors 374
* The vertex count without the effect of node building is 1566.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]