The Warlock's Hearth


The Warlock's Hearth
The opening room, hinting at the experimental architecture found throughout the map.The opening room, hinting at the experimental architecture found throughout the map.
Author Adam Woodmansey
Port Limit-removing
Year 2015
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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The Warlock's Hearth is a single-level PWAD that was released in November 2015 for Doom II using limit removing source ports. It was created by Adam Woodmansey (Khorus) and uses the music track "" by Decoded Feedback.

In 2018, The Warlock's Hearth was included in the Top 25 Missed Cacowards.


Map of The Warlock's Hearth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting hall, go to the west side for the wall to lower revealing monsters. Before you enter the alcove to the west, use the wall to the south with the lamp, which will lower a nearby bookshelf just to the east. Inside are two boxes of ammo. (sector 579)
  2. Climb the rocks northwest of the chaingun in the field of barrels to find a cove with a box of ammo and a medikit. (sector 2344)
  3. On the ledge leading to the yellow key, look south and shoot the lion switch in the distance, then head a bit east and north to a larger cave. At the end are shotgun shells, a box of shotgun shells, and a super shotgun (soul sphere on Hey, Not Too Rough or lower). Prepare to fight monsters as you grab the last item here. (sector 2604)
  4. In the room with blood and two large blocks with red torches in them, climb the east steps. At the top, a lift will lower, which is northwest of the western block with red torches. Quickly get to this lift, and when it rises up, head through the corridor to get rockets, a stimpack, and a medikit. (sector 2588)
  5. At the west end of the map, enter the second field past the super shotgun and head northeast to an eye switch. Backtrack after pressing it to the marble ledge and head west to the step, then head south. On the white ledge, go around the stalagmite, then keep going south and southeast to find an energy cell and two boxes of rockets. (sector 1230)
  6. Go back to the marble ledge and head west, then north on the ledge there. Enter the cave to the west, then find the eye to the east. Use it to raise a lift to the west. Take this lift up to reach a plasma gun, a stimpack, and armor bonuses. (sector 1322)
  7. In the area with the spiral staircase and the blue bars, head north, then northwest to a room with a couch. If you look closely at the west wall, you can spot an eye. Shoot this eye, then leave the small room with the couch and head northeast through the cave to reach an outdoor portion. Armor bonuses are south of the house, and at the north end are energy cells, a box of rockets, and a berserk pack. (sector 1880)
  8. In the southeast part of the map with nukage, climb the northeast stairs up and make an angled jump to the northwest. If you make it, the platform you find will have radiation suits (two energy cells will be here on Hey, Not Too Rough or lower).(sector 2626)
  9. Cross the broken bridge at the northeast end of the map going west, then south up the steps. Shoot the terminal on the south wall and go in the passage behind it to find a megaarmor. (sector 3743)
  10. At the far east end of the map with the spider mastermind and the eye switch, use the gray wall to the south of the switch to find a medikit and energy cells. (sector 3550)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 2212
Vertices 25573*
Linedefs 25287
Sidedefs 43335
Sectors 4597
* The vertex count without the effect of node building is 20735.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]