The Waterfront

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The Waterfront
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Author Scott Crank
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

The Waterfront (WTRFRONT.WAD) is a level created by Scott F. Crank in May 1995. It is maybe the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug." The author provided an additional text file documenting how ghost monsters are created, and how they can be killed only by rockets (or infighting), with a demo illustrating the technique.

Walkthrough[edit]

Map of The Waterfront
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. While on the ship, right where you find the yellow key, activate the controls. The alleged smokestack will drop behind you like an elevator, revealing a backpack. (sector 60) Get the backpack before the smokestack reappears; press the inside of the smokestack to escape if it rises around you.
  2. At the east of the walkway around the blue key structure is a teleporter pad labeled as "out of order." If you enter it, you will be killed by exploding barrels. Instead, inside the blue key structure, run onto the platform in the center with the chaingun. Then, as quickly as possible, jump out of the structure, enter the tunnel at the south, and run through the open doorway to the east before it closes. Once you make it, destroy the barrels in the cage. Return to the "out of order" teleporter and use it; you will be teleported into the now-safe cage, where you can obtain a megaarmor. (sector 178)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 01:06 Graham Burgess (Grazza) 2005-01-07 wtrf-106.zip
NM speed
UV max 05:37 vdgg 2010-09-13 wtrf-537.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 152)
  2. facing south. (thing 153)
  3. facing north-east. (thing 156)
  4. facing north-west. (thing 157)

Statistics[edit]

Map data[edit]

Things 276
Vertices 1642*
Linedefs 1732
Sidedefs 2789
Sectors 398
* The vertex count without the effect of node building is 1243.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]