Theatre of Doom
From DoomWiki.org
| Theatre of Doom | |
|---|---|
| Author | James Wilson |
| Port | Vanilla Doom |
| IWAD | Doom |
| Year | 1994 |
| Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Theatre of Doom is a single-level PWAD for Doom that was released in July 1994. It was designed by James Wilson (Shade). The level is reminiscent of a movie theater, with multiple screening rooms in various sizes. The level is an early example of a semi-realistic map with the usage of doomcute designs.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Ahead of you at the start is a shotgun, whose sector counts as a secret. (sector 483)
- The far north-east of the opening area has a door leading to a shotgun guy, a cacodemon, 4 shotgun shells, a medikit, and an armor. (sector 489)
- The far north-west of the opening area has a door leading to a cacodemon, a stimpack, a barrel, and a backpack. (sector 492)
- The first indoor room has doors to the west and east leading to small rooms. The eastern room has a secret door on the south wall (marked with a different texture) leading to six light amplification visors and a medikit. (sector 55)
- In the west is a theatre with a rocket launcher behind the screen. There is a secret door to the south (marked with a green texture) leading to four boxes of rockets. (sector 279)
- Run up the stairs east of #5's theatre and continue towards the yellow key area. A small lift has briefly lowered (it can be lowered repeatedly), allowing access to a secret door to a megaarmor and a soul sphere. There are three secrets here. (sector 300)
- See #7. (sector 308)
- See #7. (sector 495)
- Head east from the first indoor room - the second door to the south is a yellow door leading to a rising staircase. Go through the door at the top - there is a secret door in the north of this room leading to a chainsaw. (sector 218)
- Go past the door to the room with the crusher near the red key - there is a secret door on the west wall which opens on shooting, leading to six energy cell packs, a plasma rifle, and a medikit. (sector 414)
- The room north of the blue key room has a secret door to the south-west leading to a partial invisibility. (sector 127)
Bugs[edit]
Line 452, a one-sided linedef, was given a manual door action, meaning it will crash the game in vanilla (or Chocolate Doom) upon use.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing east. (thing 597)
- facing north. (thing 598)
- facing north. (thing 599)
- facing north. (thing 600)
- facing north. (thing 601)
- facing north. (thing 602)
- facing south. (thing 603)
- facing north. (thing 617)
- facing north. (thing 618)
Statistics[edit]
Map data[edit]
| Things | 729 |
| Vertices | 1867* |
| Linedefs | 2028 |
| Sidedefs | 3093 |
| Sectors | 498 |
* The vertex count without the effect of node building is 1563.
Things[edit]
This level contains the following numbers of things per skill level:
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