|Screenshot of Thematic Elements|
|Authors||Thomas Lutrov, Kimmo Kumpulainen|
The map requires the player to go through three different areas with different themes and get a key. Once all keys have been obtained the player can reach the exit. The map is large and difficult, as it was originally intended to be map28 for a community project.
Lutrov71 was uncomfortable with implementing the gameplay to the level as he wasn't a very good Doom player at the time, so he got Jimi to implement the gameplay while he mapped the architecture.
UV max attempts:
- Doom Realm (6.75/10)[dead link] (Agent Spork claims it was fun to play in iddqd.)
- Doom Wad Station (9.8/10) (archived 🏛)