Thing types

From DoomWiki.org

Main article: Thing
For a single table containing all Things, see Thing types by number.

These tables list things that have an associated editor number (or thing type). A sizable number of additional objects or mobjs—such as spawn cubes, rockets and spells in flight, spiderdemon corpses, and many special effects—may not be placed in a level at its outset, but are generated only during gameplay. Conversely, a small number of editable things—such as player/deathmatch starts and most ambient sounds—are handled at level initialization without creating mobjs.

Doom, Doom II, Final Doom[edit]

These tables include the following columns:

  • Decimal - Type number, in decimal
  • Hex - Type number, in hexadecimal
  • Version - First Doom version that thing appears in during single-player:
    • S - Shareware
    • R - Registered
    • 2 - Doom II
  • Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
  • Height - Height, in map units
  • Sprite - First four letters of the name of all sprite graphics
  • Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
  • Class:
    • A - Artifact item. Counts toward ITEMS percentage at the end of a level
    • P - Pickup. Player can pick the thing up by walking over it
    • W - Weapon
    • M - Monster. Counts towards kill percentage, hidden when using the nomonsters parameter, respawns in Nightmare!
    • O - Obstacle. Players and monsters must walk around
    • * - Shootable. Player can attack and destroy monster or object
    • ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting lost souls, fall to the floor when killed)
  • Description

Monsters[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
68 44 2 64 64 BSPI AB+ MO* Arachnotron
64 40 2 20 56 VILE AB+ MO* Arch-vile
3003 BBB S 24 64 BOSS AB+ MO* Baron of Hell
3005 BBD R 31 56 HEAD A+ MO*^ Cacodemon
72 48 2 16 72 KEEN A+ MO*^ Commander Keen
16 10 R 40 110 CYBR AB+ MO* Cyberdemon
3002 BBA S 30 56 SARG AB+ MO* Demon
65 41 2 20 56 CPOS AB+ MO* Heavy weapon dude
69 45 2 24 64 BOS2 AB+ MO* Hell knight
3001 BB9 S 20 56 TROO AB+ MO* Imp
3006 BBE R 16 56 SKUL AB+ M1O*^ Lost soul
67 43 2 48 64 FATT AB+ MO* Mancubus
71 47 2 31 56 PAIN A+ MO*^ Pain elemental
66 42 2 20 56 SKEL AB+ MO* Revenant
9 9 S 20 56 SPOS AB+ MO* Shotgun guy
58 3A S 30 56 SARG AB+ MO* Spectre
7 7 R 128 100 SPID AB+ MO* Spiderdemon
84 54 2 20 56 SSWV AB+ MO* Wolfenstein SS
3004 BBC S 20 56 POSS AB+ MO* Zombieman

  1. Beginning with version 1.4, lost souls neither respawn nor count toward kill percentage.

Weapons[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2006 7D6 R 20 16 BFUG A WP1 BFG9000
2002 7D2 S 20 16 MGUN A WP1 Chaingun
2005 7D5 S 20 16 CSAW A WP2 Chainsaw
2004 7D4 R 20 16 PLAS A WP1 Plasma gun
2003 7D3 S 20 16 LAUN A WP1 Rocket launcher
2001 7D1 S 20 16 SHOT A WP1 Shotgun
82 52 2 20 16 SGN2 A WP1 Super shotgun

  1. Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
  2. Not picked up if the player already has one.

Ammunition[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2008 7D8 S 20 16 SHEL A P1 4 shotgun shells
2048 800 S 20 16 AMMO A P1 Box of bullets
2046 7FE S 20 16 BROK A P1 Box of rockets
2049 801 S 20 16 SBOX A P1 Box of shotgun shells
2007 7D7 S 20 16 CLIP A P1 Clip
2047 7FF R 20 16 CELL A P1 Energy cell
17 11 R 20 16 CELP A P1 Energy cell pack
2010 7DA S 20 16 ROCK A P1 Rocket

  1. Not picked up if the player is already carrying the maximum amount of this type of ammo.

Artifact items[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2015 7DF S 20 16 BON2 ABCDCB AP Armor bonus
2023 7E7 R 20 16 PSTR A AP Berserk
2026 7EA S 20 16 PMAP ABCDCB AP1 Computer area map
2014 7DE S 20 16 BON1 ABCDCB AP Health bonus
2022 7E6 R 20 16 PINV ABCD AP Invulnerability
2045 7FD S 20 16 PVIS AB AP Light amplification visor
83 53 2 20 16 MEGA ABCD AP Megasphere
2024 7E8 S 20 16 PINS ABCD AP Partial invisibility
2013 7DD S 20 16 SOUL ABCDCB AP Supercharge

  1. Only one of these may be picked up per level, although any additional maps still count against the player's item tally. In multiplayer it is possible to pick another after dying and respawning.

Powerups[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2018 7E2 S 20 16 ARM1 AB P1 Armor
8 8 S 20 16 BPAK A P Backpack
2012 7DC S 20 16 MEDI A P3 Medikit
2019 7E3 S 20 16 ARM2 AB P2 Megaarmor
2025 7E9 S 20 16 SUIT A P Radiation shielding suit
2011 7DB S 20 16 STIM A P3 Stimpack

  1. Not picked up if the player's armor rating is at least 100%.
  2. Not picked up if the player's armor rating is at least 200%.
  3. Not picked up if the player's health rating is at least 100%.

Keys[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
5 5 S 20 16 BKEY AB P Blue keycard
40 28 R 20 16 BSKU AB P Blue skull key
13 D S 20 16 RKEY AB P Red keycard
38 26 R 20 16 RSKU AB P Red skull key
6 6 S 20 16 YKEY AB P Yellow keycard
39 27 R 20 16 YSKU AB P Yellow skull key

Obstacles[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
47 2F R 16 16 SMIT A O Brown stump
70 46 2 16 16 FCAN ABC O Burning barrel
43 2B R 16 16 TRE1 A O Burnt tree
35 23 S 16 16 CBRA A O Candelabra
41 29 R 16 16 CEYE ABCB O Evil eye
2035 7F3 S 10 42 BAR11 AB O* Exploding barrel
28 1C R 16 16 POL2 A O Five skulls "shish kebab"
42 2A R 16 16 FSKU ABC O Floating skull
2028 7EC S 16 16 COLU A O Floor lamp
53 35 R 16 52 GOR5 A O^ Hanging leg
52 34 R 16 68 GOR4 A O^ Hanging pair of legs
78 4E 2 16 64 HDB6 A O^ Hanging torso, brain removed
75 4B 2 16 64 HDB3 A O^ Hanging torso, looking down
77 4D 2 16 64 HDB5 A O^ Hanging torso, looking up
76 4C 2 16 64 HDB4 A O^ Hanging torso, open skull
50 32 R 16 84 GOR2 A O^ Hanging victim, arms out
74 4A 2 16 88 HDB2 A O^ Hanging victim, guts and brain removed
73 49 2 16 88 HDB1 A O^ Hanging victim, guts removed
51 33 R 16 84 GOR3 A O^ Hanging victim, one-legged
49 31 R 16 68 GOR1 ABCB O^ Hanging victim, twitching
25 19 R 16 16 POL1 A O Impaled human
54 36 R 32 16 TRE2 A O Large brown tree
29 1D R 16 16 POL3 AB O Pile of skulls and candles
55 37 R 16 16 SMBT ABCD O Short blue firestick
56 38 R 16 16 SMGT ABCD O Short green firestick
31 1F R 16 16 COL2 A O Short green pillar
36 24 R 16 16 COL5 AB O Short green pillar with beating heart
57 39 R 16 16 SMRT ABCD O Short red firestick
33 21 R 16 16 COL4 A O Short red pillar
37 25 R 16 16 COL6 A O Short red pillar with skull
86 56 2 16 16 TLP2 ABCD O Short techno floor lamp
27 1B R 16 16 POL4 A O Skull on a pole
44 2C R 16 16 TBLU ABCD O Tall blue firestick
45 2D R 16 16 TGRN ABCD O Tall green firestick
30 1E R 16 16 COL1 A O Tall green pillar
46 2E S 16 16 TRED ABCD O Tall red firestick
32 20 R 16 16 COL3 A O Tall red pillar
48 30 S 16 16 ELEC A O Tall techno column
85 55 2 16 16 TLMP ABCD O Tall techno floor lamp
26 1A R 16 16 POL6 AB O Twitching impaled human

  1. BEXP is used when barrels explode.

Decorations[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
10 A S 20 16 PLAY W Bloody mess
12 C S 20 16 PLAY W Bloody mess
34 22 S 20 16 CAND A Candle
22 16 R 20 16 HEAD L Dead cacodemon
21 15 R 20 16 SARG N Dead demon
18 12 R 20 16 POSS L Dead former human
19 13 R 20 16 SPOS L Dead former sergeant
20 14 R 20 16 TROO M Dead imp
23 17 R 20 16 SKUL K Dead lost soul (invisible)
15 F S 20 16 PLAY N Dead player
62 3E R 20 52 GOR5 A ^ Hanging leg
60 3C R 20 68 GOR4 A ^ Hanging pair of legs
59 3B R 20 84 GOR2 A ^ Hanging victim, arms out
61 3D R 20 52 GOR3 A ^ Hanging victim, one-legged
63 3F R 20 68 GOR1 ABCB ^ Hanging victim, twitching
79 4F 2 20 16 POB1 A Pool of blood
80 50 2 20 16 POB2 A Pool of blood
24 18 S 20 16 POL5 A Pool of blood and flesh
81 51 2 20 16 BRS1 A Pool of brains

Other[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
11 B S 16 56 none - Deathmatch start
89 59 2 20 32 none1 - Monster spawner
1 1 S 16 56 PLAY A+ Player 1 start
2 2 S 16 56 PLAY A+ Player 2 start
3 3 S 16 56 PLAY A+ Player 3 start
4 4 S 16 56 PLAY A+ Player 4 start
88 58 2 16 16 BBRN A+ O2* Romero's head
87 57 2 20 32 none3 - Spawn spot
14 E S 20 16 none4 - Teleport landing

  1. BOSF is used for spawn cubes.
  2. No part of the final boss is considered a monster by the engine.
  3. FIRE is used when a spawn cube turns into a monster.
  4. TFOG is used while a teleporter is operational.

Heretic[edit]

These tables include the following columns:

  • Version - First Heretic version that thing appears in during single-player:
    • S - Shareware
    • R - Registered

See above for the other columns.

Monsters[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
7 7 R 28 100 SRCR1 AB+ MO* D'Sparil
15 F S 16 68 WZRD AB+ MO*^ Disciple of D'Sparil
5 5 S 16 36 IMPX ABCB+ MO*^ Fire gargoyle
66 42 S 16 36 IMPX ABCB+ MO*^ Gargoyle
68 44 S 22 62 MUMM AB+ MO* Golem
69 45 S 22 62 MUMM AB+ MO* Golem ghost
6 6 S 40 72 HEAD A+ MO* Iron lich
9 9 R 28 100 MNTR AB+ MO* Maulotaur
45 2D S 22 62 MUMM AB+ MO* Nitrogolem
46 2E S 22 62 MUMM AB+ MO* Nitrogolem ghost
92 5C R 22 70 SNKE AB+ MO* Ophidian
90 5A R 20 64 CLNK AB+ MO* Sabreclaw
64 40 S 24 78 KNIG AB+ MO* Undead Warrior
65 41 S 24 78 KNIG AB+ MO* Undead Warrior ghost
70 46 R 32 74 BEAS AB+ MO* Weredragon

  1. SRCR is used on Serpent, SOR2 sans Serpent.

Weapons[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
53 35 S 20 16 WBLS A WP1 Dragon Claw
2001 7D1 S 20 16 WBOW A WP1 Ethereal Crossbow
2002 7D2 R 20 16 WMCE A WP1 Firemace
2005 7D5 S 20 16 WGNT A WP2 Gauntlets of the Necromancer
2004 7D4 R 20 16 WSKL A WP1 Hellstaff
2003 7D3 R 20 16 WPHX A WP1 Phoenix Rod

  1. Not picked up if the player already has one, and is already carrying the maximum amount of the corresponding ammo.
  2. Not picked up if the player already has one.

Ammunition[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
54 36 S 20 16 AMB1 ABC P1 Claw Orb
12 C S 20 16 AMG2 ABC P1 Crystal Geode
55 37 S 20 16 AMB2 ABC P1 Energy Orb
18 12 S 20 16 AMC1 A P1 Ethereal Arrows
22 16 R 20 16 AMP1 ABC P1 Flame Orb
21 15 R 20 16 AMS2 AB P1 Greater Runes
23 17 R 20 16 AMP2 ABC P1 Inferno Orb
20 14 R 20 16 AMS1 AB P1 Lesser Runes
13 D R 20 16 AMM1 A P1 Mace Spheres
16 10 R 20 16 AMM2 A P1 Pile of Mace Spheres
19 13 S 20 16 AMC2 ABC P1 Quiver of Ethereal Arrows
10 A S 20 16 AMG1 A P1 Wand Crystal

  1. Not picked up if the player is already carrying the maximum amount of this type of ammo.

Items[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
8 8 S 20 16 BAGH A AP Bag of Holding
36 24 R 20 16 ATLP ABCB AP1 Chaos Device
35 23 S 20 16 SPMP A AP2 Map Scroll
30 1E S 20 16 EGGC ABCB AP1 Morph Ovum
32 20 R 20 16 SPHL A AP1 Mystic Urn
82 52 S 20 16 PTN2 ABC AP1 Quartz Flask
84 54 S 20 16 INVU ABCD AP1 Ring of Invincibility
75 4B S 20 16 INVS A AP1 Shadowsphere
34 22 S 20 16 FBMB E+ AP1 Timebomb of the Ancients
86 56 S 20 16 PWBK A AP1 Tome of Power
33 21 S 20 16 TRCH ABC AP1 Torch
83 53 S 20 16 SOAR ABCB AP1 Wings of Wrath

  1. Not picked up if the player's inventory already contains the maximum of 16 items of this type.
  2. Not picked up if the player already has one.

Health & Armor[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
81 51 S 20 16 PTN1 ABC P1 Crystal Vial
31 1F R 20 16 SHD2 A P2 Enchanted Shield
85 55 S 20 16 SHLD A P3 Silver Shield

  1. Not picked up if the player's health rating is at least 100%, or 30% while a chicken.
  2. Not picked up if the player's armor rating is at least 200%.
  3. Not picked up if the player's armor rating is at least 100%.

Keys[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
79 4F S 20 16 BKYY ABCDEFGHIJ P Blue key
73 49 S 20 16 AKYY ABCDEFGHIJ P Green key
80 50 S 20 16 CKYY ABCDEFGHI P Yellow key

Obstacles[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
44 2C S 12 32 BARL A O Barrel
76 4C S 16 44 KFR1 ABCDEFGH O Fire brazier
51 33 R 8 104 HCOR A O^ Hanging corpse
40 28 R 12 68 STCL A O^ Large stalactite
38 26 S 12 64 STGL A O Large stalagmite
27 1B S 12 54 SRTC ABC O Serpent torch
29 1D S 16 34 SMPL A O Short grey pillar
39 27 R 8 36 STCS A O^ Small stalactite
37 25 S 8 32 STGS A O Small stalagmite
47 2F R 14 128 BRPL A O Tall brown pillar
87 57 R 12 20 VLCO A+ O Volcano

Decorations[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
28 1C S 20 60 CHDL ABC ^ Chandelier
17 11 S 20 70 SKH1 A ^ Hanging skull (long rope)
24 18 S 20 60 SKH2 A ^ Hanging skull (medium rope)
25 19 S 20 45 SKH3 A ^ Hanging skull (short rope)
26 1A S 20 35 SKH4 A ^ Hanging skull (shortest rope)
49 31 R 20 27 MOS2 A ^ Moss 1 string
48 30 R 20 23 MOS1 A ^ Moss 2 strings
50 32 S 20 16 WTRH ABC Wall torch

Ambient sounds[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
1205 4B5 S 20 16 none - Bells
1202 4B2 S 20 16 none - Drops
1209 4B9 S 20 16 none - Fast footsteps
1206 4B6 R 20 16 none - Growl
1204 4B4 S 20 16 none - Heart beat
1208 4B8 S 20 16 none - Laughter
1207 4B7 R 20 16 none - Magic
1200 4B0 R 20 16 none - Scream
1203 4B3 S 20 16 none - Slow footsteps
1201 4B1 R 20 16 none - Squish
41 29 R 20 16 none - Waterfall
42 2A S 20 16 none - Wind

Other[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
56 38 R 20 16 none1 - D'Sparil teleport spot
11 B S 20 16 none - Deathmatch start
94 5E S 16 50 KGZ12 A O Key gizmo (blue)
95 5F S 16 50 KGZ12 A O Key gizmo (green)
96 60 S 16 50 KGZ12 A O Key gizmo (yellow)
1 1 S 16 56 PLAY A+ Player 1 start
2 2 S 16 56 PLAY A+ Player 2 start
3 3 S 16 56 PLAY A+ Player 3 start
4 4 S 16 56 PLAY A+ Player 4 start
2035 7F3 S 16 54 PPOD A+ O* Pod
43 2B S 20 16 none - Pod generator
52 34 S 20 16 TGLT F+ Teleport glitter (blue)
74 4A S 20 16 TGLT A+ Teleport glitter (red)
14 E S 20 16 none3 - Teleport landing

  1. SOR2 is used while D'Sparil teleports in.
  2. An orb sprite is added to the gizmo during initialization: KGZB (blue), KGZG (green), KGZY (yellow).
  3. TELE is used while a teleporter is operational.

Hexen[edit]

These tables include the following columns:

See above for the other columns.

Monsters[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
10060 274C D 20 68 FDMN XEFG+ MO*^ Afrit
8080 1F90 C 32 64 DEM2 AA+ MO* Brown chaos serpent
107 6B D 20 64 CENT AB+ MO* Centaur
114 72 C 22 65 BISH A+ MO*^ Dark bishop
254 FE C 20 65 DRAG D+ MO*^ Death wyvern
10030 272E D 25 68 ETTN AA+ MO* Ettin
31 1F D 32 64 DEMN AA+ MO* Green chaos serpent
10080 2760 C 40 110 SORC AAA+ MO* Heresiarch
10200 27D8 C 65 115 KORX A+ MO* Korax
10102 2776 C 16 64 MAGE AAA+ MO* Menelkir
34 22 C 20 55 WRTH ABAB+ MO*^ Reiver
10011 271B C 20 68 WRTH AB+ M^ Reiver (Buried)
115 73 C 20 64 CENT AB+ MO* Slaughtaur
121 79 C 32 70 SSPT H+ MO Stalker
120 78 C 32 70 SSPT H+ MO Stalker boss
10101 2775 C 16 64 CLER AAA+ MO* Traductus
8020 1F54 D 22 75 ICEY A+ MO* Wendigo
10100 2774 C 16 64 PLAY AAA+ MO* Zedek

Weapons[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
8040 1F68 C 20 16 WMLG ABCDEFGH WP1 Arc of Death
21 15 C 20 16 WMS1 A WP1 Bloodscourge (Skull)
23 17 D 20 16 WMS3 A WP1 Bloodscourge (Stick)
22 16 C 20 16 WMS2 A WP1 Bloodscourge (Stub)
8009 1F49 C 20 16 WCFM ABCDEFGH WP1 Firestorm
53 35 D 20 16 WMCS ABC WP1 Frost Shards
123 7B C 20 16 WFHM A WP1 Hammer of Retribution
12 C C 20 16 WFR1 A WP1 Quietus (Blade)
13 D C 20 16 WFR2 A WP1 Quietus (Cross)
16 10 D 20 16 WFR3 A WP1 Quietus (Hilt)
10 A D 20 16 WCSS A WP1 Serpent Staff
8010 1F4A D 20 16 WFAX A WP1 Timon's Axe
18 12 C 20 16 WCH1 A WP1 Wraithverge (Arc)
19 13 C 20 16 WCH2 A WP1 Wraithverge (Cross)
20 14 D 20 16 WCH3 A WP1 Wraithverge (Shaft)

  1. Not picked up if the player already has one or is of a different class than the weapon, and is already carrying the maximum amount of the corresponding ammo.

Ammunition[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
122 7A D 8 8 MAN1 ABCDEFGHI P1 Blue mana
8004 1F44 D 8 8 MAN3 ABCDEFGHIJKLMNOP P2 Combined mana
124 7C C 8 8 MAN2 ABCDEFGHIJKLMNOP P1 Green mana

  1. Not picked up if the player is already carrying the maximum amount of this type of ammo.
  2. Not picked up if the player is already carrying the maximum amount of both types of ammo.

Items[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
10040 2738 C 20 16 TELO ABCD P1 Banishment Device
8002 1F42 C 20 16 SPED ABCDEFGH P1 Boots of Speed
36 24 D 20 16 ATLP ABCB P1 Chaos Device
86 56 C 20 16 SUMN A P1 Dark Servant
10110 277E C 20 16 BLST ABCDEFGH P1 Disc of Repulsion
8041 1F69 D 20 16 BRAC ABCDEFGH P1 Dragonskin Bracers
8000 1F40 D 20 16 PSBG A+ P1 Fléchette
84 54 C 20 16 INVU ABCD P1 Icon of the Defender
8003 1F43 C 20 16 BMAN A P1 Krater of Might
10120 2788 D2 20 16 HRAD ABCDEFGHIJKLMNOP P1 Mystic Ambit Incant
32 20 D 20 16 SPHL A P1 Mystic Urn
30 1E C 20 16 PORK ABCDEFGH P1 Porkalator
82 52 D 20 16 PTN2 ABC P1 Quartz Flask
33 21 D 20 16 TRCH ABC P1 Torch
83 53 D 20 16 SOAR ABCB P1 Wings of Wrath

  1. Not picked up if the player's inventory already contains the maximum of 25 items of this type.
  2. Only present in levels during cooperative play.

Health & Armor[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
8008 1F48 D 20 16 ARM4 A P1 Amulet of Warding
81 51 D 20 16 PTN1 ABC P2 Crystal Vial
8006 1F46 D 20 16 ARM2 A P1 Falcon Shield
8005 1F45 C 20 16 ARM1 A P1 Mesh Armor
8007 1F47 D 20 16 ARM3 A P1 Platinum Helm

  1. Not picked up if the armor is worse than the player's armor rating of this type.
  2. Not picked up if the player's health rating is at least 100%, or 30% while a pig.

Keys & Puzzle items[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
8032 1F60 C 8 20 KEY3 A P Axe Key
8200 2008 C 8 20 KEYB A P Castle Key
8031 1F5F C 8 20 KEY2 A P Cave Key
9021 233D C 20 16 AGR4 ABCDEFGH P Clock Gear (Bronze in Steel)
9019 233B C 20 16 AGR2 ABCDEFGH P Clock Gear (Bronze)
9020 233C C 20 16 AGR3 ABCDEFGH P Clock Gear (Steel in Bronze)
9018 233A C 20 16 AGER ABCDEFGH P Clock Gear (Steel)
9007 232F C 20 16 ABK1 A P Daemon Codex
8035 1F63 C 8 20 KEY6 A P Dungeon Key
8034 1F62 D 8 20 KEY5 A P Emerald Key
9005 232D C 20 16 AGMG A P Emerald Planet 1
9009 2331 C 20 16 AGG2 A P Emerald Planet 2
8033 1F61 D 8 20 KEY4 A P Fire Key
9014 2336 D 20 16 ASK2 A P Flame Mask
9015 2337 C 20 16 AFWP A P Glaive Seal
9003 232B C 20 16 ABGM A P Heart of D'Sparil
9016 2338 C 20 16 ACWP A P Holy Relic
8038 1F66 C 8 20 KEY9 A P Horn Key
9008 2330 C 20 16 ABK2 A P Liber Oscura
9004 232C C 20 16 AGMR A P Ruby Planet
8037 1F65 C 8 20 KEY8 A P Rusty Key
9006 232E C 20 16 AGMB A P Sapphire Planet 1
9010 2332 C 20 16 AGB2 A P Sapphire Planet 2
9017 2339 C 20 16 AMWP A P Sigil of the Magus
8036 1F64 D 8 20 KEY7 A P Silver Key
8030 1F5E D 8 20 KEY1 A P Steel Key
8039 1F67 C 8 20 KEYA A P Swamp Key
9002 232A C 20 16 ASKU A P Yorick's Skull

Obstacles[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
8100 1FA4 C 15 32 BARL A O Barrel
77 4D D 8 120 BNR1 A O Battle rag banner
8065 1F81 D 56 120 BBLL F+ O*^ Bell
99 63 D 20 40 RKBK A O Black rock
8061 1F7D D 6 35 BRTR ABCDEFGHIJKLM O Brazier with flame
8051 1F73 D 14 62 GAR8 A O Bronze gargoyle (short)
8047 1F6F D 14 108 GAR4 A O Bronze gargoyle (tall)
97 61 D 17 72 RKBL A O Brown rock (large)
98 62 C 15 50 RKBS A O Brown rock (small)
8069 1F85 C 12 26 CDRN BCDEFGH O Cauldron (lit)
8070 1F86 C 12 26 CDRN A O Cauldron (unlit)
8049 1F71 D 14 62 GAR6 A O Dark lava gargoyle (short)
8045 1F6D D 14 108 GAR2 A O Dark lava gargoyle (tall)
24 18 C 10 96 TRE1 A O Dead tree
8062 1F7E D 15 180 TRDT A+ O* Destructible tree
8068 1F84 D 11 130 XMAS A+ O* Evergreen tree
80 50 C 22 100 TRE6 A O Gnarled tree 1
87 57 C 22 100 TRE7 A O Gnarled tree 2
8103 1FA7 C 8 72 BCKT A O^ Hanging bucket
71 47 D 6 75 CPS3 A O^ Hanging corpse
76 4C D 14 62 STT5 A O Ice gargoyle (short)
73 49 D 14 108 STT3 A O Ice gargoyle (tall)
93 5D D 8 66 ICM1 A O Ice spike (large)
94 5E D 5 50 ICM2 A O Ice spike (medium)
95 5F D 4 32 ICM3 A O Ice spike (small)
96 60 D1 4 8 ICM4 A O Ice spike (tiny)
89 59 D 8 66 ICT1 A O^ Icicle (large)
90 5A D 5 50 ICT2 A O^ Icicle (medium)
91 5B D 4 32 ICT3 A O^ Icicle (small)
92 5C D1 4 8 ICT4 A O^ Icicle (tiny)
61 3D D 10 92 CPS1 A O Impaled corpse
8067 1F83 C 12 60 IRON A O Iron maiden
25 19 D1 15 128 TRE1 A O Leafless tree
8050 1F72 D 14 62 GAR7 A O Light lava gargoyle (short)
8046 1F6E D 14 108 GAR3 A O Light lava gargoyle (tall)
108 6C C 11 95 CPS4 A O^ Lynched corpse
109 6D C 10 100 CPS5 A O^ Lynched corpse (heartless)
8042 1F6A C 20 80 FBUL ABCDEFG O Minotaur statue (lit)
8043 1F6B C 20 80 FBUL H O Minotaur statue (unlit)
60 3C C 8 52 SWMV A O Mossy dead tree
15 F D 20 16 RCK4 A O Mossy rock (large)
26 1A C 10 150 TRE2 A O Mossy tree 1
27 1B C 10 120 TRE3 A O Mossy tree 2
9012 2334 C 10 40 GMPD A+ O Pedestal of D'Sparil
103 67 C 12 54 VASE A O Pillar with vase
105 69 C 10 25 POT2 A O* Pot (medium)
106 6A D 15 25 POT3 A O* Pot (short)
104 68 D 10 32 POT1 A O* Pot (tall)
8044 1F6C D 14 108 GAR1 A O Rusty gargoyle (tall)
8102 1FA6 C 16 40 SHB2 A+ O* Shrub (large)
8101 1FA5 C 8 24 SHB1 A+ O* Shrub (small)
110 6E C 15 35 CPS6 A O* Sitting corpse
8060 1F7C C 5 10 FSKL ABCDEFGHI O Skull with flame
52 34 C 8 66 SLC1 A O^ Stalactite (large)
56 38 C 6 50 SLC2 A O^ Stalactite (medium)
57 39 D 8 40 SLC3 A O^ Stalactite (small)
49 31 D 8 48 SGM1 A O Stalagmite (large)
50 32 D 6 40 SGM2 A O Stalagmite (medium)
51 33 C 8 36 SGM3 A O Stalagmite (small)
48 30 D 8 138 SGMP A O Stalagmite pillar
8052 1F74 C 14 62 GAR9 A O Steel gargoyle (short)
8048 1F70 D 14 108 GAR5 A O Steel gargoyle (tall)
74 4A D 14 62 STT4 A O Stone gargoyle (short)
72 48 D 14 108 STT2 A O Stone gargoyle (tall)
8064 1F80 C 16 72 SUIT A+ O* Suit of armor
78 4E D 15 180 TRE4 A O Tall tree 1
79 4F D 15 180 TRE5 A O Tall tree 2
69 45 C 8 46 TMS7 A O Tombstone (Brian P)
66 42 C 10 52 TMS4 A O Tombstone (Brian R)
63 3F C 10 46 TMS1 A O Tombstone (RIP)
64 40 C 10 46 TMS2 A O Tombstone (Shane)
67 43 C 10 52 TMS5 A O Tombstone (cross circle)
65 41 C 10 46 TMS3 A O Tombstone (slimy)
68 44 C 8 46 TMS6 A O Tombstone (small cross)
88 58 C 20 25 LOGG A O Tree log
29 1D D 12 20 STM2 A O Tree stump (bare)
28 1C D 12 20 STM1 A O Tree stump (burned)
116 74 D 10 64 TWTR ABCDEFGH O Twined torch (lit)
117 75 D 10 64 TWTR I O Twined torch (unlit)
5 5 C 10 62 STTW A O Winged statue
9011 2333 C 10 62 STWN A+ O Yorick's statue

  1. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.

Decorations[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
119 77 C 20 16 CNDL ABC 3 Candles (lit)
8066 1F82 C 20 16 CAND ABCDE Blue candle (lit)
100 64 C 20 16 RBL1 A Brick rubble (large)
102 66 D 20 16 RBL3 A Brick rubble (medium)
101 65 C 20 16 RBL2 A Brick rubble (small)
8504 2138 C1 20 16 TST5 A Candle w/o web (unlit)
8502 2136 C 20 16 TST3 A Candle with web (unlit)
8072 1F88 C 4 64 CHNS B ^ Chain (long)
8071 1F87 C 4 32 CHNS A ^ Chain (short)
8074 1F8A C 4 32 CHNS D ^ Chain with large hook
8075 1F8B C 4 32 CHNS E ^ Chain with small hook
8076 1F8C C 4 32 CHNS F ^ Chain with spike ball
17 11 D 20 60 CDLR ABC ^ Chandelier (lit)
8063 1F7F C 20 60 CDLR D ^ Chandelier (unlit)
8507 213B C 20 16 TST8 A Goblet (short)
8508 213C C 20 16 TST9 A Goblet (silver)
8505 2139 C 20 16 TST6 A Goblet (spilled)
8506 213A C 20 16 TST7 A Goblet (tall)
8503 2137 C1 20 16 TST4 A Gray candle (unlit)
58 3A D 20 20 MSS1 A ^ Hanging moss 1
59 3B D 20 24 MSS2 A ^ Hanging moss 2
8073 1F89 C 4 32 CHNS C ^ Hook with heart
8077 1F8D C 4 32 CHNS G ^ Hook with skull
10503 2907 C 20 16 FFLG AAABCDEFGHIJKLMNOP Large flame
10502 2906 D1 20 16 FFLG ABCDEFGHIJKLMNOP Large flame (timed)
39 27 C 20 16 MSH1 A Large mushroom 1
40 28 C 20 16 MSH2 A Large mushroom 2
8509 213D C 20 16 TST0 A Meat cleaver
41 29 C 20 16 MSH3 A Medium mushroom
8501 2135 C 20 16 TST2 A Metal beer stein
9 9 D 20 16 RCK3 A Mossy rock (medium)
7 7 D 20 16 RCK2 A Mossy rock (small)
6 6 D 20 16 RCK1 A Mossy rock (tiny)
111 6F D 20 16 BDPL A Pool of blood
62 3E C 20 16 CPS2 A Sleeping corpse
10501 2905 C 20 16 FFSM AAABCDE Small flame
10500 2904 D1 20 16 FFSM ABCCDE Small flame (timed)
42 2A C 20 16 MSH4 A Small mushroom 1
44 2C C 20 16 MSH5 A Small mushroom 2
45 2D C 20 16 MSH6 A Small mushroom 3
46 2E C 20 16 MSH7 A Small mushroom 4
47 2F X 20 16 MSH8 A Small mushroom 5
37 25 C 20 16 STM3 A Tree stump 1
38 26 C 20 16 STM4 A Tree stump 2
54 36 D 20 16 WLTR ABCDEFGH Wall torch (lit)
55 37 D 20 16 WLTR I Wall torch (unlit)
8500 2134 C 20 16 TST1 A Wooden beer stein

  1. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.

Ambient sounds[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
1403 57B D1 20 16 none - Creak
1408 580 D1 20 16 none - Earth
1401 579 D1 20 16 none - Heavy
1407 57F D 20 16 none - Ice
1405 57D D 20 16 none - Lava
1402 57A D 20 16 none - Metal
1409 581 D 20 16 none - Metal2
1404 57C D 20 16 none - Silence
1400 578 C 20 16 none - Stone
1406 57E D 20 16 none - Water
1410 582 D 20 16 none - Wind

  1. The sound is included in this IWAD version, but the thing is not present on stock levels in any version.

Other[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
10225 27F1 C 20 16 none1 - Bat spawner
11 B D 20 16 none - Deathmatch start
10003 2713 D2 20 16 FOGL ABCDE ^ Fog patch (large)
10002 2712 D2 20 16 FOGM ABCDE ^ Fog patch (medium)
10001 2711 D2 20 16 FOGS ABCDE ^ Fog patch (small)
10000 2710 C 20 16 none3 - Fog spawner
118 76 C 32 2 TLGL AAA+ O Glitter bridge
113 71 D 20 16 none4 - Leaf spawner
9001 2329 D 20 16 none - Map spot
9013 2335 D 20 16 none - Map spot (gravity)
1 1 D 16 64 PLAY A+ Player 1 start
2 2 D 16 64 PLAY A+ Player 2 start
3 3 D 16 64 PLAY A+ Player 3 start
4 4 D 16 64 PLAY A+ Player 4 start
9100 238C C 16 64 PLAY A+ Player 5 start
9101 238D C 16 64 PLAY A+ Player 6 start
9102 238E C 16 64 PLAY A+ Player 7 start
9103 238F C 16 64 PLAY A+ Player 8 start
8104 1FA8 C 6 20 SHRM AB+ O* Poisonous mushroom
3000 BB8 C 20 16 none - Polyobject anchor
3001 BB9 X 20 16 none - Polyobject start spot
3002 BBA C 20 16 none - Polyobject start spot (crush)
10090 276A C 20 128 TSPK AAA+ Spike Down
10091 276B D2 20 128 TSPK AAA+ O Spike Up
14 E D 20 16 none5 - Teleport landing
140 8C D 20 16 TSMK ABCDEFGHIJKLMNOPQRSTUVWXYZ Teleport smoke

  1. ABAT is used for spawned bats.
  2. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.
  3. Spawned fog sprites are randomly chosen from FOGS (thing 10001), FOGM (10002) and FOGL (10003).
  4. Spawned leaf sprites are randomly chosen from LEF1 and LEF2.
  5. TELE is used while a teleporter is operational.

Strife[edit]

These tables include the following columns:

  • Version - First Strife version that thing appears in during single-player:

See above for the other columns.

Enemies[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
231 E7 C 24 64 AGRD A+ MO* Acolyte (blue)
147 93 D 24 64 AGRD A+ MO* Acolyte (dark green)
148 94 D 24 64 AGRD A+ MO* Acolyte (gold)
146 92 C 24 64 AGRD A+ MO* Acolyte (gray)
232 E8 D1 24 64 AGRD A+ MO* Acolyte (light green)
142 8E D 24 64 AGRD A+ MO* Acolyte (red)
143 8F D 24 64 AGRD A+ MO* Acolyte (rust)
3002 BBA D 24 64 AGRD A+ MO* Acolyte (tan)
201 C9 C 20 56 ARMR A MO* Becoming Acolyte
187 BB C 40 56 MLDR A+ MO* Bishop
27 1B D 20 16 TURT A+ M*^ Ceiling turret
3005 BBD D 40 56 ROB2 Q+ MO* Crusader
128 80 C 130 200 MNAM A+ MO*^ Entity
26 1A C 84 47 NEST A+ O Entity nest
198 C6 C 25 91 PODD A+ O Entity pod
16 10 C 40 110 ROB3 AB+ MO* Inquisitor
12 C C 15 56 PRST A+ MO*^ Loremaster
64 40 D 20 56 LEDR C+ MO* Macil
200 C8 C 20 56 LEDR C+ MO* Macil Spectre
199 C7 C 15 56 ORCL A+ MO* Oracle
71 47 C 45 60 PRGR A+ MO*^ Programmer
3001 BB9 C 20 60 ROB1 AA+ MO* Reaver
3006 BBE C 23 53 SEWR A+ MO*^ Sentinel
58 3A D 24 64 AGRD A+ MO* Shadow Acolyte
75 4B C 24 64 ALN1 A+ MO*^ Spectre (Bishop)
168 A8 C 24 64 ALN1 A+ MO*^ Spectre (Loremaster)
167 A7 C 24 64 ALN1 A+ MO*^ Spectre (Macil)
76 4C C 24 64 ALN1 A+ MO*^ Spectre (Oracle)
129 81 C 64 64 ALN1 A+ MO*^ Spectre (Programmer)
186 BA C 31 25 SPID A+ MO*^ Stalker
3003 BBB C 20 60 PGRD A+ MO* Templar

  1. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.

Other characters[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
73 49 D 20 56 MRST1 A O* Armorer
72 48 D 20 56 MRST1 A O* Barkeep
141 8D D 20 56 BEGR A+ MO* Beggar 1
155 9B C 20 56 BEGR A+ MO* Beggar 2
156 9C C 20 56 BEGR A+ MO* Beggar 3
157 9D C 20 56 BEGR A+ MO* Beggar 4
158 9E C 20 56 BEGR A+ MO* Beggar 5
204 CC C 6 6 NEAL AB+ MO* Kneeling Guy
74 4A D 20 56 MRST1 A O* Medic
181 B5 D 20 56 PEAS A+ MO* Peasant Blue
172 AC C 20 56 PEAS A+ MO* Peasant Dark Green 1
173 AD C 20 56 PEAS A+ MO* Peasant Dark Green 2
174 AE C 20 56 PEAS A+ MO* Peasant Dark Green 3
178 B2 C 20 56 PEAS A+ MO* Peasant Gold 1
179 B3 C 20 56 PEAS A+ MO* Peasant Gold 2
180 B4 C 20 56 PEAS A+ MO* Peasant Gold 3
66 42 D 20 56 PEAS A+ MO* Peasant Gray 1
134 86 D 20 56 PEAS A+ MO* Peasant Gray 2
135 87 D 20 56 PEAS A+ MO* Peasant Gray 3
175 AF C 20 56 PEAS A+ MO* Peasant Light Green 1
176 B0 D2 20 56 PEAS A+ MO* Peasant Light Green 2
177 B1 D2 20 56 PEAS A+ MO* Peasant Light Green 3
65 41 D 20 56 PEAS A+ MO* Peasant Red 1
132 84 D 20 56 PEAS A+ MO* Peasant Red 2
133 85 C 20 56 PEAS A+ MO* Peasant Red 3
67 43 D 20 56 PEAS A+ MO* Peasant Rust 1
136 88 D 20 56 PEAS A+ MO* Peasant Rust 2
137 89 D 20 56 PEAS A+ MO* Peasant Rust 3
3004 BBC D 20 56 PEAS A+ MO* Peasant Tan 1
130 82 D 20 56 PEAS A+ MO* Peasant Tan 2
131 83 D 20 56 PEAS A+ MO* Peasant Tan 3
9 9 D 20 56 HMN1 P+ MO* Rebel 1
144 90 D 20 56 HMN1 P+ MO* Rebel 2
145 91 D 20 56 HMN1 P+ MO* Rebel 3
149 95 D 20 56 HMN1 P+ MO* Rebel 4
150 96 D 20 56 HMN1 P+ MO* Rebel 5
151 97 D 20 56 HMN1 P+ MO* Rebel 6
116 74 D 20 56 MRST1 A O* Weapon smith
169 A9 C 20 56 PEAS A+ MO* Zombie
170 AA C 20 16 none3 - * Zombie spawner

  1. Interaction is animated with MRLK, MRBD, MRGT, MRYS, MRNO and MRPN.
  2. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.
  3. PEAS (thing 169) is used for spawned zombies.

Weapons[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2002 7D2 C 20 16 RIFL A WP Assault rifle (lying)
2006 7D6 D 20 16 RIFL B WP Assault rifle (standing)
2001 7D1 D 20 16 CBOW A WP Crossbow
2005 7D5 D 20 16 FLAM A WP Flamethrower
154 9A C 20 16 GRND A WP Grenade launcher
2004 7D4 C 20 16 TRPD A WP Mauler
2003 7D3 C 20 16 MMSL A WP Mini-missile launcher
77 4D C 20 16 SIGL A WP Sigil 1 (Lightning)
78 4E C 20 16 SIGL B WP Sigil 2 (Rail)
79 4F C 20 16 SIGL C WP Sigil 3 (Spread)
80 50 C 20 16 SIGL D WP Sigil 4 (Column)
81 51 C 20 16 SIGL E WP Sigil 5 (Blast)

Ammunition[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2048 800 D 20 16 BBOX A P Box of bullets
2007 7D7 D 20 16 BLIT A P Bullet clip
2046 7FE C 20 16 ROKT A P Crate of missiles
114 72 D 20 16 XQRL A P Electric bolt
17 11 C 20 16 CPAC AB P Energy pack
2047 7FF D 20 16 BRY1 AB P Energy pod
152 98 C 20 16 GRN1 A P HE grenade
2010 7DA C 20 16 MSSL A P Mini-missile
153 99 C 20 16 GRN2 A P Phosphorous grenade
115 73 D 20 16 PQRL A P Poison bolt

Items[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
138 8A C 20 16 CRED A P 10 Gold
139 8B D 20 16 SACK A P 25 Gold
140 8C D 20 16 CHST A P 50 Gold
183 B7 D 20 16 BKPK A P Ammo satchel
206 CE D 20 16 COMM A P Communicator
2025 7E9 D 20 16 MASK A P Environmental suit
93 5D C 20 16 COIN A P Gold coin
2026 7EA D 20 16 PMAP AB P Map
2027 7EB C 20 16 PMUP AB P Scanner
2024 7E8 D 20 16 SHD1 AAAA P Shadow armor
207 CF D 20 16 TARG A P Targeter
10 A C 16 16 BEAC A P Teleporter beacon

Health & Armor[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
2018 7E2 D 20 16 ARM2 A P Leather armor
2011 7DB D 20 16 STMP A P Med patch
2012 7DC D 20 16 MDKT A P Medical kit
2019 7E3 D 20 16 ARM1 A P Metal armor
83 53 D 20 16 FULL AB P Surgery kit

Keys & Quest items[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
230 E6 C 20 16 FUSL A P Base Key
193 C1 C 20 16 BCRY A P Blue Crystal Key
39 27 C 20 16 KY3B A P Brass Key
226 E2 C 16 16 COUP C P Broken power coupling
195 C3 C 20 16 CHAP A P Chapel Key
182 B6 C 26 128 SECR ABCD+ O* Computer
236 EC C 20 16 GOID A P Core Key
59 3B C 16 16 XPRK A PO* Degnin ore
234 EA C 20 16 PROC A P Factory Key
25 19 C 2 1 TOKN A * Force field guard
45 2D C 20 76 PSTN AB+ O* Gate piston
40 28 C 20 16 KY1G A P Gold Key
90 5A C 20 16 UNIF A P Guard uniform
184 B8 D 20 16 CRD1 A P ID Badge
13 D C 20 16 CRD2 A P ID Card
233 E9 C 20 16 BLTK A P Mauler Key
235 EB C 20 16 MINE A P Mine Key
205 CD D 10 16 RELC A P Offering chalice
52 34 C 20 16 OFIC A P Officer uniform
61 3D C 20 16 ORAC A P Oracle Key
86 56 C 20 16 FUBR A P Order Key
185 B9 C 20 16 TPAS A P Pass Card
220 DC C 17 64 COUP AB O* Power coupling
92 5C C 20 16 CRYS ABCDEF O* Power crystal
192 C0 C 20 16 RCRY A P Red Crystal Key
91 5B C 20 16 HAND A P Severed Hand
38 26 C 20 16 KY2S A P Silver Key
166 A6 C 20 16 WARE A P Warehouse Key

Obstacles[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
224 E0 C 16 128 ASPR A O Alien asp climber
221 DD C1 16 128 BUBB A O Alien bubble column
223 DF C 16 72 BUBF A O^ Alien ceiling bubble
222 DE C 16 72 BUBF A O Alien floor bubble
225 E1 C 32 56 SPDL ABC O Alien spider light
228 E4 C 12 24 AFED A O Ammo filler
194 C2 D 16 32 ANVL A O Anvil
54 36 C 16 128 STEL A O Aztec pillar
69 45 D1 16 128 BAR1 A O Barricade column
202 CA D 15 109 TREE B O Big tree
197 C5 D 8 64 TLMP B O Brass tech lamp
70 46 C 16 48 BARL ABCD O Burning barrel
105 69 D 16 16 BOWL ABCD O Burning bowl
106 6A C 10 32 BRAZ ABCD O Burning brazier
35 23 D 16 40 CLBR A O Candelabra
162 A2 C 16 128 STLG E O Cave pillar bottom
159 9F C 16 128 STLG D O^ Cave pillar top
63 3F C 20 64 STAK A O Chimneystack
55 37 C 16 80 STLA A O Damaged aztec pillar
94 5E D 10 32 BART A+ O* Exploding barrel
2028 7EC C 16 16 LITE A O Globe light
113 71 D 16 56 HERT ABC O Hearts in tank
227 E3 C 24 192 APOW A O Huge alien pillar
209 D1 C 16 192 TNK1 ABC O Huge tank 1 with skeleton
210 D2 C 16 192 TNK2 ABC O Huge tank 2
211 D3 C 16 192 TNK3 ABC O Huge tank 3
57 39 C 24 192 HUGE ABCD O Huge tech pillar
50 32 D 10 80 LOGS ABCD O Huge torch
47 2F C 10 72 LMPC ABCD O Large torch
111 6F D 4 72 LTRH ABCD O Medium torch
43 2B D1 3 80 LAMP A O Outside lamp
51 33 D 15 109 TREE A O Palm tree
188 BC D 12 32 VASE B O Pitcher
46 2E D 3 80 LANT A O Pole lantern
165 A5 D 12 24 VASE A O Pot
203 CB C 15 64 TREE C O Potted tree
56 38 C 16 40 STLE A O Ruined aztec pillar
44 2C C 20 56 DSTA A O Ruined statue
60 3C D 15 40 BUSH A O Short bush
196 C4 C 11 64 TLMP A O Silver tech lamp
98 62 C 16 54 STLG C O^ Stalactite (large)
161 A1 C 16 40 STLG A O^ Stalactite (small)
160 A0 C 16 40 STLG B O Stalagmite (large)
163 A3 D1 16 25 STLG F O Stalagmite (small)
110 6E C 20 64 STAT A O Statue
189 BD D 6 24 STOL A O Stool
117 75 D 20 16 CRAB A O^ Surgery crab
62 3E D 20 64 SHRB A O Tall bush
213 D5 C 16 56 TNK4 ABC O Tank 4 spine with organs
214 D6 C 16 56 TNK5 ABC O Tank 5 stumpy the acolyte
229 E5 C 16 56 TNK6 ABC O Tank 6 spectre
48 30 C 20 128 MONI A O Tech pillar
68 44 D1 24 40 TRAY A O Tray
33 21 D 15 80 TRE1 A O Tree stub
82 52 D 10 32 BARW A+ O* Wooden barrel

  1. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.

Decorations[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
96 60 C 4 16 LITB A Brass fluorescent light
28 1C C 20 3 CAGE A ^ Cage light
34 22 D 20 16 CNDL A Candle
109 6D D 20 93 CHAN A ^ Ceiling chain
53 35 C 20 1 CDRP ABCD ^ Ceiling water drip
21 15 C 20 16 AGRD NKL Dead acolyte (disappears)
22 16 C 20 16 ROB2 OP Dead crusader
18 12 C 20 16 PEAS NUV Dead peasant (disappears)
15 F D1 20 16 PLAY PH Dead player (disappears)
20 14 C1 20 16 ROB1 R Dead reaver
19 13 C 20 16 HMN1 N Dead rebel
103 67 C 20 16 DRIP ABCDEFGH Floor water drip
97 61 D 4 16 LITG A Gold fluorescent light
24 18 D 20 16 KLAX A ^ Klaxon warning light
190 BE D 20 16 POT1 A Metal pot
164 A4 D 20 16 MUGG A Mug
217 D9 C 20 16 BOTR A Rebel boots
218 DA C 20 16 HATR A Rebel helmet
219 DB C 20 16 TOPR A Rebel shirt
99 63 D1 20 16 ROK1 A Rock 1
100 64 D1 20 16 ROK2 A Rock 2
101 65 C 20 16 ROK3 A Rock 3
102 66 D1 20 16 ROK4 A Rock 4
29 1D C 20 16 RUB1 A Rubble 1
30 1E C 20 16 RUB2 A Rubble 2
31 1F C 20 16 RUB3 A Rubble 3
32 20 C 20 16 RUB4 A Rubble 4
36 24 C 20 16 RUB5 A Rubble 5
37 25 D1 20 16 RUB6 A Rubble 6
41 29 C 20 16 RUB7 A Rubble 7
42 2A D1 20 16 RUB8 A Rubble 8
212 D4 C 20 16 SACR A Sacrificed guy
216 D8 C 24 96 SBAN A Sigil banner
95 5F D 4 16 LITS A Silver fluorescent light
107 6B D 0 16 TRCH ABCD Small torch (lit)
108 6C C 0 16 TRHO A Small torch (unlit)
215 D7 D 20 16 LOGG ABCD Stick in water
191 BF D 20 16 TUB1 A Tub
2014 7DE D 20 16 WATR A Water bottle
112 70 C 20 16 WTFT ABCD Water fountain
104 68 D 20 16 SPLH ABCDEFGH Waterfall splash

  1. The sprite is included in this IWAD version, but the thing is not present on stock levels in any version.

Other[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
11 B D 20 16 none - Deathmatch start
1 1 D 18 56 PLAY A+ Player 1 start
2 2 D 18 56 PLAY A+ Player 2 start
3 3 D 18 56 PLAY A+ Player 3 start
4 4 D 18 56 PLAY A+ Player 4 start
208 D0 D 10 72 HOGN A+ O* Practice target
85 55 C 10 16 RATT A+ M Rat buddy
14 E D 20 16 none1 - Teleport landing
23 17 D 20 16 TELP ABCD Teleport swirl

  1. TFOG is used while a teleporter is operational.

Veteran Edition[edit]

Decimal Hex Version Radius Height Sprite Sequence Class Description
7970 1F22 V 10 16 RELB A P Blue chalice
5130 140A V 16 16 FLGB AAA Blue flag spot
7968 1F20 V 16 16 FLGB A P Blue talisman
7967 1F1F V 16 16 FLGG A P Green talisman
7975 1F27 V 20 16 none1 - Ore spawner
5131 140B V 16 16 FLGR AAA Red flag spot
7966 1F1E V 16 16 FLGR A P Red talisman
5080 13D8 V 18 56 PLAY A+ Team Blue start
5081 13D9 V 18 56 PLAY A+ Team Red start

  1. XPRK (thing 59) is used for spawned ore.