Threshold of Pain

From DoomWiki.org

Threshold of Pain
Title screen
Author John Gourley
Port ZDoom
IWAD Doom II
Year 2010
Link Doomworld/idgames
Cacoward.png This mod received an honorable mention at the 2010 Cacowards on Doomworld!

Threshold of Pain is a 12-level mapset for Doom II by John Gourley (scalliano), using the ZDoom source port. It is inspired by the Sony PlayStation version of Doom, with their use of colored lighting, Aubrey Hodges's ambient soundtrack, and animated fiery sky; the name itself echoes the final level of the Doom episode in Williams' port. Although compatible with ZDoom's featureset, it is advised to use GZDoom to play instead so that the colored lighting does not degrade color depth too much during repalettization. (The PSX port itself used truecolor rendering as well.) In addition, free look, jumping and crouching are allowed and are even necessary to reach certain secret areas.

Threshold of Pain received an honorable mention at the 17th Annual Cacowards.

Content[edit]

The full range of Doom II weapons is available. The super shotgun is reskinned to look like the PSX Final Doom one. The arsenal is extended with the Espi/Scuba Steve version of the Unmaker and both the minigun and doomsphere powerup from Skulltag.

Threshold of Pain features the entire Doom II roster, including the arch-vile, which was omitted in PSX Doom and Doom 64. The monsters have been given a slight makeover so as to bleed in the same color as their death animation shows (dark green for barons and knights, blue for cacodemons) and the spectre is translucent instead of having the "fuzzy" partial invisibility effect, and the cyberdemon's rockets appear to be effectively shot out of its rocket launcher. However, they have not been slowed-down or otherwise weakened as they had in the PSX port; their behaviors have not been changed.

In addition, the following custom monsters have been added:

External links[edit]