Timon's Axe

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Timon's Axe being used against a Green Chaos Serpent.

Timon's Axe is the second of four weapons used by Baratus the Fighter in Hexen. It is first found in Hub 1: Seven Portals, and appears scarcely through the rest of the game. It is a short, one handed axe that uses blue mana for empowerment; while supplied with it, the axe emits a blue glow. Mana cost is 2 points per hit, but mana will only be consumed if the axe hits an enemy, or a jar. Swinging at the air or striking a wall will not use mana.

When mana is available, it is a powerful weapon. An ettin will regularly die from two hits, and afrits will die after being struck by a single blow. Its high attack power combined with a rather fast attack rate give it the highest damage per second of all non-ultimate weapons (tied maybe with the Firestorm). An experienced player can chop down a group of ettins or afrits in a few seconds. If need be, more powerful enemies can also be reasonably engaged and destroyed, with some prudent play.

Timon's Axe can be used without mana at approximately half of its damage potential, functioning as a mundane axe without its blue glow. However, it is relatively weak in this state, so if no mana is available it is recommended to switch back to the Spiked Gauntlets.

Data[edit]

Timon's Axe data
Weapon number 2
Damage 80-122
40-61 (no mana)
Included mana 25 Blue (37 on skill 1 & 5)
Mana use 2 Blue (if enemy struck)
Shot type Hitscan
Attacks per minute 105 swings
Damage per second 140-213.5
70-106.75 (no mana)
Sound AXE5 (hit enemy)
HAMWAL1 (hit wall)
HAMMIS2 (miss)
Appears in Hexen
Thing type 8010 (decimal), 1F4A (hex)
Radius 20
Height 16
Sprite WFAX (before pickup)
FAXE (wielded)
FAXE (impact)
Class Weapon
Pickup
Damage probability histogram

Appearance statistics[edit]

In the IWADs the Timon's Axe is first encountered on these maps per skill level:

The IWADs contain the following numbers of Timon's Axes per skill level:

Trivia[edit]

  • If used with 1 mana remaining, the player is left with a blue mana deficit which is made up the next time the player obtains mana.
  • If the player has no blue mana and switches to the axe from another weapon, the blue aura still displays until the axe is swung.
  • Although a normal RNG would permit a maximum of 62/124 damage, P_Random() will never do so.
  • In cooperative play, it does not consume mana if a friendly target is struck for full damage.