Timon's Axe is the second of four weapons used by Baratus the Fighter in Hexen. It is first found in Hub 1: Seven Portals, and appears scarcely through the rest of the game. It is a short, one-handed axe that uses blue mana for empowerment; while supplied with it, the axe emits a blue glow. Mana cost is two points per hit, but mana will only be consumed if the axe hits an enemy, or a jar. Swinging at the air or striking a wall will not use mana.
When mana is available, it is a powerful weapon. An ettin will regularly die from two hits, and afrits will die after being struck by a single blow. Its high attack power combined with a rather fast attack rate give it the highest damage per second of all non-ultimate weapons (tied maybe with the firestorm). An experienced player can chop down a group of ettins or afrits in a few seconds. If need be, more powerful enemies can also be reasonably engaged and destroyed, with some prudent play.
Timon's Axe can be used without mana at approximately half of its damage potential, functioning as a mundane axe without its blue glow. However, it is relatively weak in this state, so if no mana is available it is recommended to switch back to the spiked gauntlets.
Timon's Axe data
|
Thing type |
8010 (decimal), 1F4A (hex)
|
Enum |
MT_FW_AXE (228)
|
Appears in |
Hexen demo Hexen/DDC expansion
|
Radius |
20
|
Height |
16
|
Class |
Weapon Pickup
|
Flags |
1 (decimal) 00000001 (hex)
|
Flags list |
0: Can be picked up
|
Flags2 |
0 (decimal) 00000000 (hex)
|
|
Weapon attributes
|
Weapon slot |
2
|
Included mana |
25 blue (37 on skills 1 & 5)
|
Mana use |
2 blue (if enemy struck)
|
Attacks per minute |
95.5 swings
|
State |
Sprite |
Frames
|
Before pickup |
WFAX |
1 [A]
|
Wielded |
FAXE |
1 [A] (no mana) 6 [LLLMMM] (with mana)
|
Swinging |
FAXE |
13 [BCDDDEEEAAAAA] (no mana) 13 [NOPPPQQQAAAAA] (with mana)
|
Reswinging |
FAXE |
8 [BCDDDEEE] (no mana) 8 [NOPPPQQQ] (with mana)
|
|
Melee attack (no mana)
|
Damage |
40–61
|
Sprite |
FHFX (impact, miss) FAXE (impact, hit)
|
Frames |
5 [STUVW] (impact, miss) 6 [FGHIJK] (impact, hit)
|
Sound |
HAMMIS2 (swing) HAMWAL1 (impact, miss) AXE5 (impact, hit)
|
|
Melee attack (with mana)
|
Damage |
80–122
|
Sprite |
FAXE (impact)
|
Frames |
7 [RSTUVWX] (impact, miss) 6 [FGHIJK] together with: 7 [RSTUVWX] (impact, hit)
|
Sound |
HAMMIS2 (swing) HAMWAL1 (impact, miss) AXE5 (impact, hit)
|
|
Damage probability histogram
Appearance statistics[edit]
In the IWADs the Timon's Axe is first encountered on these maps per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
Hub 1: Seven Portals (map) |
Hub 1: Seven Portals (map) |
Hub 1: Guardian of Ice
|
Hub 2: Shadow Wood |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map)
|
Hub 3: Heresiarch's Seminary |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map)
|
Hub 4: Castle of Grief |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map)
|
Hub 5: Necropolis |
Hub 5: Necropolis (map) |
Hub 5: Necropolis (map) |
Hub 5: Necropolis (map)
|
Expansion Hub 1: Blight |
Hub 1: Ruined Village |
Hub 1: Ruined Village |
Hub 1: Ruined Village
|
Expansion Hub 2: Constable's Gate |
Hub 2: Armory |
Hub 2: Armory |
Hub 2: Armory
|
Expansion Hub 3: Nave |
- |
- |
-
|
Expansion Hub 4: Transit |
Hub 4: Over N Under |
Hub 4: Over N Under |
Hub 4: Over N Under
|
|
The IWADs contain the following numbers of Timon's Axes per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
1 |
1 |
1
|
Hub 2: Shadow Wood |
2 |
2 |
2
|
Hub 3: Heresiarch's Seminary |
3 |
3 |
3
|
Hub 4: Castle of Grief |
3 |
3 |
3
|
Hub 5: Necropolis |
2 |
2 |
2
|
Hexen |
11 |
11 |
11
|
Expansion Hub 1: Blight |
1 |
1 |
1
|
Expansion Hub 2: Constable's Gate |
1 |
1 |
1
|
Expansion Hub 3: Nave |
0 |
0 |
0
|
Expansion Hub 4: Transit |
5 |
5 |
5
|
Deathkings of the Dark Citadel |
7 |
7 |
7
|
|
- If used with one mana remaining, the player is left with a blue mana deficit which is made up the next time the player obtains mana.
- If the player has no blue mana and switches to the Axe from another weapon, the blue aura still displays until the Axe is swung.
- Although a normal RNG would permit a maximum of 62–124 damage, P_Random() will never do so.
- In cooperative play, it does not consume mana if a friendly target is struck for full damage.