To Fight


To Fight
Title screen
Author Alexander S.
Port Limit-removing
Year 2009
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

To Fight is a single-level PWAD for Doom II meant for limit removing source ports and released in January 2009. It was designed by Alexander S. (Eternal) and uses the music track "Dracoid Ruins Battle", originally from Lands of Lore: Guardians of Destiny.

This map is the third and final entry in Eternal's 2x2 series, following the previous month's Eclipse and Nightomb. Once again, it features only two textures and two flats used for the entirety of the map, but unlike its predecessors, it is a slaughter map, more in the vein of Eternal's previous maps, Generator of Evil and Belial's Bad Brain.


Map of To Fight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head west from the red key to the dead end and shoot the wall there to get a computer area map and a berserk pack. (sector 228)


Demo files[edit]

This WAD features three built-in demos. All require Doom II v1.9 to view them and run for 10 seconds (350 tics) in coop (DEMO1) or deathmatch (DEMO2 & 3) mode, staying stationary at three different spawn spots.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:49.89 Przemysław Woda (Belial) 2009-02-05
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 26, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 808)
  2. facing north. (thing 810)
  3. facing south-west. (thing 812)
  4. facing south. (thing 814)
  5. facing south. (thing 824)


Map data[edit]

Things 1010
Vertices 3110*
Linedefs 2887
Sidedefs 4398
Sectors 302
* The vertex count without the effect of node building is 2525.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]