Tower of Babel (source port)
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Tower of Babel | |
Codebase | GZDoom |
---|---|
Developer(s) | Ryan Cordell |
Development status | Inactive |
Written in | C++ |
Target platform | Windows |
License | Doom Source License, 3-clause BSD license, others |
Source Repository
(SVN) |
Google Code |
Tower of Babel was a source port being worked on by Ryan Cordell. It was a fork of Graf Zahl's GZDoom project and planned to support several extra features, such as finer control on actor property change action functions.
Features[edit]
Added/Changed
- DECORATE:
- Actions: A_SetPropertyInt, A_SetPropertyFixed, A_SetMass, A_CustomPunch.
- Actor flags: SEEINVISIBLE, NOAUTOAIM, BLASTNOTHURT.
- ACS:
- APROP_GunOffsetX, APROP_GunOffsetY, APROP_DamageTaken, APROP_Radius, APROP_Height, APROP_PainChance.
External links[edit]
- ZDoom Forums project thread
- Tower of Babel Project hosted on Google code
- Tower of Babel source code (archived 🏛)