This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Triad Experimental Corporation is a single-level PWAD for Doom II that was created in 1996. It was designed by Doug Ryerson.
Walkthrough[edit]
Map of Triad Experimental Corporation
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door at the bottom of the lift from the start, then head to the last light and use it to reveal a medikit. The alcove it is in is only 32 units long, and may be difficult to actually trigger. (sector 238)
- Head south from the central hallway, open the west door, and take the first path north. At the door, use the east wall and take the lift up to a box of ammo and a medikit. (sector 48)
- At the north side of the complex is an area with barrels. Shoot them, as well as the southeast wall. Take the lift up to a health bonus, an armor bonus, and a soul sphere. (sector 76)
- At the west side of the complex, climb the steps and use the east wall where the door is. Ride up to collect health bonuses. (sector 95)
- Head into the nukage northwest of the main complex and head inside the northwest entrance. Open the door and take the lift up to get a box of shotgun shells and a green armor. (sector 135)
- Head south from the central hallway, take the east door, and go up the set of steps. Use the second terminal on the east wall to find partial invisibility and a medikit. (sector 23)
- Head to the pillar northwest of the western complex and lower it to get a soul sphere. (sector 295)
- East of the main complex is a megaarmor on a platform. (sector 306)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 6, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1180.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
4 |
14 |
22
|
Shotgun guy |
5 |
14 |
24
|
Heavy weapon dude |
1 |
4 |
11
|
Imp |
24 |
79 |
131
|
Demon |
0 |
1 |
3
|
Spectre |
1 |
3 |
3
|
Revenant |
0 |
4 |
7
|
Cacodemon |
0 |
7 |
12
|
Pain elemental |
0 |
1 |
4
|
Hell knight |
1 |
2 |
3
|
Baron of Hell |
0 |
3 |
5
|
Mancubus |
1 |
2 |
3
|
Arch-vile |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
12
|
Box of bullets |
4
|
4 shotgun shells |
13
|
Box of shotgun shells |
4
|
Rocket |
8
|
Box of rockets |
2
|
Energy cell |
5
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
13
|
Medikit |
6
|
Armor |
3
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
16
|
Supercharge |
2
|
Berserk |
2
|
Computer area map |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
11
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]