Triple-Play

From DoomWiki.org

Triple-Play
Add a screenshot and caption
Author Bill McClendon
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Triple-Play (or, Practice What You Preach :) is a single-level PWAD for Doom II. It was designed by Bill McClendon in 1995.

Walkthrough[edit]

Map of Triple-Play
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going down the initial lift, turn right. There is a section of wall on your right with a different texture - this is a secret door, leading to a backpack and a box of bullets. On hard skill there is also a box of shotgun shells, a box of rockets, and an energy cell pack. (sector 5)
  2. From the room south of the blue door, jump through the window to the east, and go through the door to the north. The corridor ahead has a secret door on its west side (marked with a different texture) leading to a shotgun guy (easy skill) or 1-2 heavy weapon dudes (medium and hard skills), a box of bullets, an armor, and (on hard skill) a plasma rifle. There is also a teleporter here leading to the south-eastern area. (sector 168)
  3. The room south of the blue door has a secret door to the north-east (marked by a misaligned texture) leading to a teleporter to a blood room with many items and monsters. On teleporting, head north through a fake wall to reach a demon (easy skill), a Hell knight (medium skill), or a baron of Hell (hard skill), a plasma rifle (not on hard skill), and three medikits (hard skill only). (sector 165)
  4. At the eastern end of the blood room (see #3) is a rectangular structure. It lowers on pressing the east side, revealing an imp (medium skill only), a heavy weapon dude (hard skill only), a soul sphere (hard skill only), and a megaarmor. (sector 164)
  5. North-east of #4 is a fake wall to the north, leading to an energy cell (easy skill) or an energy cell pack (medium and hard skills). (sector 163)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 830
Vertices 997*
Linedefs 1149
Sidedefs 1549
Sectors 237
* The vertex count without the effect of node building is 901.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]