Triple-Play
From DoomWiki.org
| Triple-Play | |
|---|---|
| Add a screenshot and caption | |
| Author | Bill McClendon |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1995 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Triple-Play (or, Practice What You Preach :) is a single-level PWAD for Doom II. It was designed by Bill McClendon in 1995.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going down the initial lift, turn right. There is a section of wall on your right with a different texture - this is a secret door, leading to a backpack and a box of bullets. On hard skill there is also a box of shotgun shells, a box of rockets, and an energy cell pack. (sector 5)
- From the room south of the blue door, jump through the window to the east, and go through the door to the north. The corridor ahead has a secret door on its west side (marked with a different texture) leading to a shotgun guy (easy skill) or 1-2 heavy weapon dudes (medium and hard skills), a box of bullets, an armor, and (on hard skill) a plasma rifle. There is also a teleporter here leading to the south-eastern area. (sector 168)
- The room south of the blue door has a secret door to the north-east (marked by a misaligned texture) leading to a teleporter to a blood room with many items and monsters. On teleporting, head north through a fake wall to reach a demon (easy skill), a Hell knight (medium skill), or a baron of Hell (hard skill), a plasma rifle (not on hard skill), and three medikits (hard skill only). (sector 165)
- At the eastern end of the blood room (see #3) is a rectangular structure. It lowers on pressing the east side, revealing an imp (medium skill only), a heavy weapon dude (hard skill only), a soul sphere (hard skill only), and a megaarmor. (sector 164)
- North-east of #4 is a fake wall to the north, leading to an energy cell (easy skill) or an energy cell pack (medium and hard skills). (sector 163)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 9:30.69 | Eugene Bondarchenko | 2001-03-26 | 3x-b0930.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 4, 2022.
Statistics[edit]
Map data[edit]
| Things | 830 |
| Vertices | 997* |
| Linedefs | 1149 |
| Sidedefs | 1549 |
| Sectors | 237 |
* The vertex count without the effect of node building is 901.
Things[edit]
This level contains the following numbers of things per skill level:
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