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Author Bjorn Hermans
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Trydent is a single-level PWAD for Doom II. It was designed by Bjorn Hermans in 1995, however the last modified date of the file is 21 July 1996. It was released to the idgames archive in 2000.


Map of Trydent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the right prong of the trident, open the southwest wall at the tip and enter the teleporter to get a red key and a green armor, which counts for four secrets. (sector 94)
  2. See Secret #1. (sector 98)
  3. See Secret #1. (sector 101)
  4. See Secret #1. (sector 104)
  5. After raising the central steps, go up them and jump through the west cage to get a berserk pack. (sector 106)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:31.06 Napsalm 2023-10-23 Cross-listed from Pacifist
NM speed
UV max
NM 100S 3:38.31 Graham Burgess (Grazza) 2003-04-16
UV -fast 2:44.31 vdgg 2020-08-16
UV -respawn
UV Tyson
UV pacifist 0:31.06 Napsalm 2023-10-23
NoMo 0:30.66 Graham Burgess (Grazza) 2018-10-28

The data was last verified in its entirety on November 2, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)


Map data[edit]

Things 191
Vertices 684*
Linedefs 704
Sidedefs 1107
Sectors 135
* The vertex count without the effect of node building is 573.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]