Turrents CTF
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Turrents CTF | |
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Author | Jules Spindler |
Port | ZDaemon |
IWAD | Doom II |
Year | 2005 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Turrents CTF is a single-level ZDaemon-compatible PWAD for Doom II. It was designed by Jules Spindler (julz_D) for multiplayer capture the flag mode and released in July 2005. In contrast to traditional multiplayer conventions, the level makes use of custom "turrents" which act as fixed defense platforms.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 1)
- facing north. (thing 174)
- facing north. (thing 175)
- facing north. (thing 176)
- facing south. (thing 177)
- facing south. (thing 178)
- facing south. (thing 179)
- facing south. (thing 180)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 189 |
Vertices | 2124* |
Linedefs | 1726 |
Sidedefs | 3220 |
Sectors | 355 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 4 | ||
Super shotgun | 12 | ||
Chaingun | 4 | ||
Rocket launcher | 10 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 12 | ||
Box of shotgun shells | 12 | ||
Box of rockets | 56 | ||
Energy cell | 8 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Medikit | 8 | ||
Armor | 2 | ||
Keys | 1-2 | 3 | 4-5 |
Blue keycard | 1 | ||
Red keycard | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 8 |