Turrents CTF

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Turrents CTF
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Author Jules Spindler
Port ZDaemon
IWAD Doom II
Year 2005
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Turrents CTF is a single-level ZDaemon-compatible PWAD for Doom II. It was designed by Jules Spindler (julz_D) for multiplayer capture the flag mode and released in July 2005. In contrast to traditional multiplayer conventions, the level makes use of custom "turrents" which act as fixed defense platforms.

Analysis[edit]

Spawn pointsUnmarked
Map of Turrents CTF

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 1)
  2. facing north. (thing 174)
  3. facing north. (thing 175)
  4. facing north. (thing 176)
  5. facing south. (thing 177)
  6. facing south. (thing 178)
  7. facing south. (thing 179)
  8. facing south. (thing 180)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 189
Vertices 2124*
Linedefs 1726
Sidedefs 3220
Sectors 355
* The vertex count without the effect of node building is 1504.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 4
Super shotgun 12
Chaingun 4
Rocket launcher 10
Ammunition 1-2 3 4-5
Box of bullets 12
Box of shotgun shells 12
Box of rockets 56
Energy cell 8
Health & Armor 1-2 3 4-5
Medikit 8
Armor 2
Keys 1-2 3 4-5
Blue keycard 1
Red keycard 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8

See also[edit]

External links[edit]