UV -fast
From DoomWiki.org
Compet-n runs
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UV -fast is a Compet-n speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -fast parameter, killing every monster at least once, except lost souls, and collecting 100% secrets.
Contents
Current records[edit]
The data was last verified in its entirety on November 22, 2020.
IWADs[edit]
Ultimate Doom[edit]
Doom II[edit]
TNT: Evilution[edit]
The Plutonia Experiment[edit]
Notes[edit]
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 63% kills, as the last room in this level is considered a bit unfair.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- ↑ 3.0 3.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 90% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 50% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 87% secrets.
- ↑ Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 77% kills, as the last room in this level is considered a bit unfair.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 75% secrets.
PWADs[edit]
Hell Revealed[edit]
Requiem[edit]
Memento Mori[edit]
Memento Mori II[edit]
The Classic Episode[edit]
Map | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
E2M1: Foray | 02:05 | M. Phoenix Dailey (Archy) | 2012-03-12 | cf21-205.zip | |
E2M2: Mars Outpost | 04:11 | M. Phoenix Dailey (Archy) | 2012-03-11 | cf22-411.zip | |
E2M3: The Deimos Complex | 08:02 | Chris Ratcliff (Ryback) | 2001-06-23 | cf23-802.zip | |
E2M4: The Evil Base | 08:21 | Chris Ratcliff (Ryback) | 2001-06-25 | cf24-821.zip | |
E2M5: Deimos Observatory | 07:20 | Chris Ratcliff (Ryback) | 2001-08-31 | cf25-720.zip | |
E2M6: Outpost 666 | 08:28 | Revved | 2011-03-08 | cf26-828.zip | |
E2M7: A Place of Sin | 06:22 | Chris Ratcliff (Ryback) | 2001-08-31 | cf27-622.zip | |
E2M8: Evil Refinery | 08:54 | Revved | 2011-03-11 | cf28-854.zip | |
E2M9: Dissension | 09:07 | Revved | 2011-04-22 | cf29-907.zip |
Alien Vendetta[edit]
Scythe[edit]
Notes[edit]
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (364/367).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (424/428).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 87% kills (287/327, excluding monsters spawned by the Icon of Sin).
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 86% secrets.
- ↑ 5.0 5.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 88% secrets.
- ↑ 6.0 6.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 50% secrets.
- ↑ The arch-vile near the start nor any monsters spawned by the Icon of Sin do not need to be killed.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 80% secrets.
- ↑ 9.0 9.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 85% secrets.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (198/200), if no monsters were resurrected.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (167/168), if no monsters were resurrected.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 96% kills (109/113).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (168/169), if no monsters were resurrected.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (251/252), if no monsters were resurrected.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 87% secrets.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (233/234).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 78% kills (26/33).