UV -respawn
From DoomWiki.org
Compet-n runs
|
---|
UV -respawn is a Compet-n speedrunning category. The objective is to finish the level as quickly as possible, in Ultra-Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
Contents
Current records[edit]
The data was last verified in its entirety on July 3, 2020.
IWADs[edit]
Ultimate Doom[edit]
Doom II[edit]
TNT: Evilution[edit]
The Plutonia Experiment[edit]
Notes[edit]
- ↑ Compet-n does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- ↑ Compet-n considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)
- ↑ 4.0 4.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 90% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 50% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 87% secrets.
- ↑ Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 75% secrets.
PWADs[edit]
Hell Revealed[edit]
Requiem[edit]
Memento Mori[edit]
Memento Mori II[edit]
The Classic Episode[edit]
Map | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
E2M1: Foray | 01:33 | M. Phoenix Dailey (Archy) | 2012-06-05 | cr21-133.zip | |
E2M2: Mars Outpost | |||||
E2M3: The Deimos Complex | |||||
E2M4: The Evil Base | |||||
E2M5: Deimos Observatory | |||||
E2M6: Outpost 666 | |||||
E2M7: A Place of Sin | 03:15 | Chris Ratcliff (Ryback) | 2001-10-30 | cr27-315.zip | |
E2M8: Evil Refinery | |||||
E2M9: Dissension |
Alien Vendetta[edit]
Scythe[edit]
Notes[edit]
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 86% secrets.
- ↑ 2.0 2.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 88% secrets.
- ↑ 3.0 3.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 50% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 80% secrets.
- ↑ 5.0 5.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 85% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 87% secrets.