UV max
From DoomWiki.org
Compet-n runs
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UV max is a Compet-n speedrunning category. The objective is to finish the level as quickly as possible on Ultra-Violence, killing all monsters (including monsters resurrected by an arch-vile), except lost souls, and with 100% secrets.
Contents
Current records[edit]
The data was last verified in its entirety on November 22, 2020.
IWADs[edit]
Ultimate Doom[edit]
Doom II[edit]
TNT: Evilution[edit]
The Plutonia Experiment[edit]
Notes[edit]
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 63% kills, as the last room in this level is considered a bit unfair.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 There are no secret sectors on this level, so the criterion involving the secret tally is ignored.
- ↑ 3.0 3.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 90% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 50% secrets.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 87% secrets.
- ↑ Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 77% kills, as the last room in this level is considered a bit unfair.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 75% secrets.
PWADs[edit]
Hell Revealed[edit]
Requiem[edit]
Memento Mori[edit]
Memento Mori II[edit]
The Classic Episode[edit]
Map | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
E2M1: Foray | 01:29 | Radek Pecka | 2001-04-11 | cl21-129.zip | |
E2M2: Mars Outpost | 02:32 | Radek Pecka | 2001-04-12 | cl22-232.zip | |
E2M3: The Deimos Complex | 05:07 | Albert Valls (Vrooomer) | 2001-03-24 | cl23-507.zip | |
E2M4: The Evil Base | 05:52 | Chris Ratcliff (Ryback) | 2002-04-27 | cl24-552.zip | |
E2M5: Deimos Observatory | 04:08 | Radek Pecka | 2002-11-23 | cl25-408.zip | |
E2M6: Outpost 666 | 06:56 | Chris Ratcliff (Ryback) | 2001-08-20 | cl26-656.zip | |
E2M7: A Place of Sin | 03:34 | Chris Ratcliff (Ryback) | 2001-08-31 | cl27-334.zip | |
E2M8: Evil Refinery | 05:16 | Radek Pecka | 2002-11-26 | cl28-516.zip | |
E2M9: Dissension | 05:45 | Radek Pecka | 2002-11-27 | cl29-545.zip |
Alien Vendetta[edit]
Scythe[edit]
Notes[edit]
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (364/367).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (424/428).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 87% kills (287/327, excluding monsters spawned by the Icon of Sin).
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 86% secrets.
- ↑ 5.0 5.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 88% secrets.
- ↑ 6.0 6.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 50% secrets.
- ↑ The arch-vile near the start nor any monsters spawned by the Icon of Sin do not need to be killed.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 80% secrets.
- ↑ 9.0 9.1 Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 85% secrets.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (198/200), if no monsters were resurrected.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (167/168), if no monsters were resurrected.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 96% kills (109/113).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (168/169), if no monsters were resurrected.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (251/252), if no monsters were resurrected.
- ↑ Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-n archive by tallying 87% secrets.
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 99% kills (233/234).
- ↑ A demo may qualify for inclusion in the Compet-n archive by tallying 78% kills (26/33).