Untitled 2

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Untitled 2
Add a screenshot and caption
Author Samuel Villarreal
Port ZDoom
Year 2005
Link Doomworld/idgames
The title given to this article is incorrect due to technical limitations. The correct title is Untitled #2.
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Untitled #2 is a single-level PWAD for Doom II and the ZDoom source port that came out in 2005. It was created by Samuel Villarreal (Kaiser) and is also known as Kaiser 16.


Map of Untitled 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the blue key courtyard, go to the southeast wall and go through the wall with the stimpack nearby to teleport to a megasphere. (sector 151)
  2. Press the wall north of the red door for a passage leading to another wall that you can open. Open it to reach a courtyard with a box of rockets, a box of ammo, and two medikits. (sector 173)
  3. Take the big door west of the starting point. In the next room, lower the column in the southeast corner and ride it up to get a chainsaw. (sector 177)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 8)
  2. facing south. (thing 228)
  3. facing south. (thing 229)
  4. facing east. (thing 230)
  5. facing east. (thing 231)


Map data[edit]

Things 232
Vertices 2726*
Linedefs 2683
Sidedefs 3926
Sectors 374
* The vertex count without the effect of node building is 2287.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]