This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Urbnbeta is a single-level PWAD for Doom that was released in 1994. It was designed by Frederick J. Bradley with Robert Bradley & Ryan Louie, and uses the MIDI rendition of "Gonna Make You Sweat (Everybody Dance Now)" by C+C Music Factory as its music track. It was originally released as dethe1m1 and intended to be part of a full episode WAD, but no other levels materialised.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the north-east is a building with a chainsaw. Pressing the northernmost part of the eastern wall inside this building lowers a platform with a rocket launcher. (sector 200)
- In the centre is a room with two switches which close various doors. There is a metal section of wall in the western part of this room - opening it reveals two medikits on a lift - press the eastern wall by this lift to lower it. (sector 212)
- From #2 head south and east through secret doors to reach a computer area map. (sector 210)
- The switch by the computer area map (see #3) lowers the wall, allowing access back to normal territory. This wall can also be lowered by pressing the southern side of the arch to the south-west. (sector 204)
- From #4, head south then west through the arch and north through a door to reach a room with a shotgun and 8 shotgun shells. Pressing the wall immediately west of the door in this room lowers a wall which reveals a switch which re-opens the doors closed by the switches in the central room. Note that this sector is too narrow for credit to be obtained. (sector 207)
- #4's room has a fireplace to the south which can be walked through, where there is a rocket launcher. (sector 177)
- The room east of #6's room has a blood-covered bed which it is possible to jump onto from the west. Pressing the western part of the wall here lowers a lift to the east, allowing access to a BFG9000. (sector 176)
- From #7's room, head north then east and climb up onto the south-western platform. Pressing a section of the western wall here lowers a nearby lift, allowing access to a backpack, two boxes of bullets, and a box of shotgun shells (not on easy skill). (sector 71)
- The room to the north of #8's room has an arch leading east with curved sides. Pressing the north side reveals an armor to the south-west. (sector 127)
- Pressing the northern part of the east wall of #9's room opens up a door next to #9 with a plasma rifle. (sector 168)
- North of the exit is a bathroom. West of the sink is a secret door to the west leading to the dark room with the crates. After going through the door, turn left and press the eastern wall - a switch is revealed to the south. (sector 173)
- Pressing the switch accessed via #11 lowers a platform with a berserk. (sector 144)
- The path to the exit counts as a secret and is impossible to miss. (sector 203)
Due to secret #5 (above) being too narrow, the maximum achievable secret percentage is 92%.
Demo files[edit]
This WAD features three built-in demos by the authors. All require Doom v1.2 to view them. The demos are:
Demo
|
Skill
|
Tics
|
Length
|
DEMO1
|
3
|
1565
|
0:44.71
|
DEMO2
|
3
|
4056
|
1:55.89
|
DEMO3
|
3
|
3983
|
1:53.80
|
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on November 2, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains seventeen spawn points:
- facing east. (thing 0)
- facing east. (thing 1)
- facing east. (thing 9)
- facing east. (thing 10)
- facing east. (thing 30)
- facing east. (thing 31)
- facing east. (thing 32)
- facing east. (thing 33)
- facing east. (thing 34)
- facing east. (thing 35)
- facing east. (thing 36)
- facing east. (thing 38)
- facing east. (thing 39)
- facing east. (thing 40)
- facing east. (thing 41)
- facing east. (thing 42)
- facing east. (thing 179)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 759.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
18 |
18 |
41
|
Shotgun guy |
0 |
8 |
8
|
Lost soul |
0 |
7 |
7
|
Cacodemon |
0 |
2 |
3
|
Baron of Hell |
0 |
0 |
1
|
Spiderdemon |
0 |
0 |
1
|
Cyberdemon |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
2
|
Shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
6
|
4 shotgun shells |
10
|
Box of shotgun shells |
5 |
13 |
13
|
Rocket |
4
|
Box of rockets |
1
|
Energy cell |
2 |
7 |
7
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
2
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Light amplification visor |
0 |
1 |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
17
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]