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Hello! My name is Aaron Pepin. Im was born on July 13th, 1992. I am the same user on the non-doom wiki wikipedia. On the normal wikipedia, I edit Baroque organ music related subjects, such as Toccata and fugue in F major, BWV 540, and Toccata, Adagio, and fugue in c major, BWV 564. I am currently studying and have almost mastered the following feilds, even though I'm 14: musical theory, mechanics, engeniering (automobile engines), 3d games, drafting, and doomitry! :)

I am a very tallented Doom level maker. I have created about 500 "test" doom wads (Most of them I have to delete do to pointlessness), 300 fun doom wads, and 5 doom games. There are 3 in a trillagy, and I wish I can show you them. There are still some anomalies I am still tryig to figure out, such as:

How can I make demos? When ever I try to make a demo, it stops and says it was recorded, even though it was not. I think it has something to do with Doom Collecter's edition. How can I make sprites, music, sounds, and textures on Doom builder? I also don't know how to dehack! How can I build a doom game from scratch? I make my doom games the bootleg way: I copy a doom game, delete the levels, and add my own. I wouldn't do that if the manual told me how to make my levels. More personal "Doom" stuff:

My favourite doom game and levels: My favourite official doom game is Plutonia experiment, level 32, GO 2 IT, (it's the one that looks like the first level of doom 2).

I think it has something to do with Doom Collecter's edition. Right you are. You need the DLL patch. (Note: I have not tried this myself, so I don't know if it actually works. Demos made with PrBoom are more compatible.) How can I build a doom game from scratch? I'm assuming you mean a megawad; what editor are you using? A lot of them don't allow group saves. Ryan W 03:38, 3 September 2006 (UTC) Retrieved from "http://doomwiki.org/wiki/User_talk:Aaron_Pepin"