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Contents
- 1 Map articles & images
- 2 Secret sectors
- 3 Episode grammar
- 4 Compet-n records
- 5 2016 MP levels
- 6 Thanks
- 7 HUMP mini soundtrack
- 8 Italicization of games
- 9 Maulotaurs in The Wayfarer
- 10 Heretic/Hexen capitalization
- 11 Hexen: Deathkings of the Dark Citadel walkthroughs
- 12 Doom Eternal version history
- 13 Walkthrough review
- 14 Map 36 of After Doom
- 15 Aggadon vs Agaddon?
- 16 TAG1, 2
- 17 Please see my edit comment on Doom Eternal
- 18 Thanks again
- 19 TDA title images
- 20 Armored monsters
- 21 Replacing screenshots
Map articles & images[edit]
If you have access to the PSX Final Doom maps as .wad files then maybe we can cooperate. My tooling can easily generate article skeletons with statistics, as well as map view images.
Btw, it would be more practical to keep your own to-do list on your User page, and leave the User_talk page purely for communication. --Xymph (talk) 06:17, 9 January 2021 (CST)
- Sadly not as PSX Final Doom stores its maps in ROM format, and I don't have the tools or knowledge to extract them. Team GEC would know how but I can't figure out their tools. Gauss (talk) 07:08, 9 January 2021 (CST)
"The TNT levels are now complete" -- almost... maybe you can revisit existing articles to add the 'Comparison of maps' gallery where necessary? Thanks. --Xymph (talk) 11:34, 19 January 2021 (CST)
- Sure. I'll look at that after I write up the Plutonia articles. Gauss (talk) 13:15, 19 January 2021 (CST)
Secret sectors[edit]
If you'd install DeePsea, that allows you to search for secret sectors by type 9 (F4, 3) or in sectors mode jump (J) to the numbers already listed in the skeleton article. After finding them in the map layout, you may more easily be able to describe how to reach them. The editor is old but unfortunately SLADE doesn't offer these types of search functionality (AFAIK). --Xymph (talk) 06:46, 7 February 2021 (CST)
- I use Ultimate Doom Builder for most of my mapwork, but that's not the problem here - actually getting to the secrets legitimately was. A check on the map editor showed no teleporters or hidden doors for any of the secrets, so I reached two of them by jumping. Secret #3 did not seem to be reachable and as I had no idea if my method was correct, I left the secrets blank.
- (Fun fact: (G)ZDoom supports a SECRETS lump that can tell you how to reach all the secrets in a given map. If only more maps used it.) Gauss (talk) 07:32, 7 February 2021 (CST)
Episode grammar[edit]
MoC's first episode name is The Dark Tower, not Dark Tower. So grammatically, the phrase "the <name> episode" is correct hence I used that for the other two episodes. But "the The Dark Tower episode" would be awkward so I intentionally change the wording order in all such cases. Now that you're reversing it, I'm wondering whether re-associating the article "The" from the name to the noun "episode" is grammatically correct when leaving it capitalized, while lowercasing it would change in effect the episode name itself. My command of the English language doesn't stretch that far. Could you comment? Btw, I forgot to italicize the names, that also plays into this situation. --Xymph (talk) 06:51, 20 February 2021 (CST)
- I also find it weird to see "the The", but I think you're probably right. I've done all the walkthroughs I had saved for now so if you change them back and italicise them, that should clear up any confusion. Gauss (talk) 07:24, 20 February 2021 (CST)
- Had already done that around the time of my OP, now finished the remaining five. --Xymph (talk) 07:57, 20 February 2021 (CST)
Compet-n records[edit]
FYI, it's a bit of a time waster to manually verify Compet-n records, as I automatically monitor their incoming page & log, and in case of new contributions (which are very rare nowadays) can also update the pertaining record tables bot-wise. Though it is of course okay if you choose to continue doing this. :) --Xymph (talk) 16:49, 15 November 2021 (CST)
- I'll leave it alone, then. I only changed the date since it was worth checking while editing the map article. Gauss (talk) 17:09, 15 November 2021 (CST)
2016 MP levels[edit]
I have all the headers for these if you don't already - let me know. I'd still need to crop them down etc. --Quasar (talk) 15:51, 12 January 2022 (CST)
- Because I'm working from loading screens, I crop the top and bottom bars out before uploading - as a result, tops and bottoms of the headers get cut out as well. If you have the full pictures then they would be better. Gauss (talk) 17:21, 12 January 2022 (CST)
Thanks[edit]
![]() |
The Working Doomer's Barnstar | |
For finishing up the Doom '16 multiplayer level articles I never could get around to myself. Quasar (talk) 21:23, 14 January 2022 (CST) |
- Thanks. Now I just have to actually play them properly (i.e. with opponents). Gauss (talk) 04:17, 15 January 2022 (CST)
HUMP mini soundtrack[edit]
Since you worked on the list before, could you review these edits? Thanks. --Xymph (talk) 01:53, 10 February 2022 (CST)
- Zerkseas has a point; the soundtrack is different in vanilla than for ports that support MAPINFO. I'll list both where they differ. Gauss (talk) 10:08, 10 February 2022 (CST)
Italicization of games[edit]
Before you go nuts with this it is not a universal rule. There are places where even core game names should be stylistically italicized. One of these is anywhere it makes the text more readable; if from the context, the title is not clearly separated from the text, then it's not incorrect to italicize it and I have done this in many places throughout the wiki. The style rule states it is not *required* to italicize these games even though normal language rules would in fact require it. So, please don't remove these en masse. --Quasar (talk) 06:22, 15 May 2022 (CDT)
- Though, to clarify, I am not particularly bothered by the changes you made to Hell so you don't need to revert those. "Doom (2016)" is however one that I sometimes italicize more than the others due to the parenthetical being difficult to parse, and another example is The Ancient Gods, Part 1/2, where the comma can create grammatical structure problems otherwise (and this latter one you will find I have italicized in almost every location it occurs, and I prefer that remain so going forward). Sorry to bump twice, just had extra thoughts. --Quasar (talk) 06:32, 15 May 2022 (CDT)
- Understood, though I consider the term "go nuts" to be an exaggeration. Gauss (talk) 09:52, 15 May 2022 (CDT)
Maulotaurs in The Wayfarer[edit]
About these missing things, are those scripted? If not, which doomed number? Could you update the custom things table so DMMPST can update/verify the tables? --Xymph (talk) 01:57, 26 May 2023 (CDT)
- Added them in. Gauss (talk) 05:14, 26 May 2023 (CDT)
- Thanks, this added more missing things to most maps. So you see, it's better to not do this manually (even if your edits were correct) because it's easy to overlook something, and an accurate and complete TSV list also helps to redo things tables if maps are ever updated in a future release. --Xymph (talk) 05:40, 26 May 2023 (CDT)
Heretic/Hexen capitalization[edit]
Since you contributed quite a few walkthroughs for Heretic/Hexen mods, would you have any input on this proposal? --Xymph (talk) 15:18, 16 December 2023 (CST)
Hexen: Deathkings of the Dark Citadel walkthroughs[edit]
Hello! I see that you did a lot of great walkthroughs. In my recent voyage of fixing Her/Hex capitalization I stopped after doing a few of Hexen: Deathkings of the Dark Citadel levels because walkthroughs there have a lot of spelling and style mistakes. Though I own HexDD, I never played it and probably wouldn't any time soon. So tell me please, could you consider adding this to your work plan? --Nockson (talk) 10:14, 5 February 2024 (CST)
- I always meant to look at Hexen/Deathkings at some point. I'll have a look once D2TWID is out of the way. Gauss (talk) 10:26, 5 February 2024 (CST)
Doom Eternal version history[edit]
Since you've worked on it in the past, could you flesh out this last stub? Thanks. --Xymph (talk) 11:57, 1 September 2024 (CDT)
Since you were able to understand/clean up the latest Ukranian IP edit, perhaps you can manage the same with the previous one? And review last year's pending 2016/Eternal edits? (I asked Quasar a few times, but he seems too burned out of dealing with those.) Thanks. --Xymph (talk) 16:15, 3 March 2025 (CST)
- I only managed to work out what that edit was about when the IP provided the correct link - and now I can't unsee that stray mouse cursor. I actually don't understand the edit you linked, but my memory of Doom Eternal is a little rusty and I plan to play it again in the near future (both to prepare for TDA and practice playing it with mouse+keyboard). I will try and look at those other edits if I have time, but I can understand why Quasar is burned out on them. The edits are valuable, but they are a timesink...and those are far more costly to the project in the long run. Gauss (talk) 16:49, 3 March 2025 (CST)
Walkthrough review[edit]
Given your experience in writing walkthroughs, could you please review/clean-up these edits? Thanks. --Xymph (talk) 05:35, 8 December 2024 (CST)
- I've done what I can. I haven't played Going Down in a long time so I cannot comment on the walkthrough's accuracy. Gauss (talk) 08:16, 8 December 2024 (CST)
- That's fine. There are two new ones (BW & CoD) that should take less work. --Xymph (talk) 16:35, 8 December 2024 (CST)
- Here's another. Going forward, could you keep an eye out for walkthrough additions, and help share a bit of the reviewing workload? Would be very welcome. --Xymph (talk) 05:02, 12 December 2024 (CST)
- Please don't forget the above edit. --Xymph (talk) 13:51, 15 December 2024 (CST)
Map 36 of After Doom[edit]
In the walkthrough for MAP36: Icon of Sin is Dead of After Doom, you wrote that beating the Icon of Sin would send you to map 38. Is this meant to say map37? If not, how does one get to map37? I'm not playing this WAD, I just want to double-check. --Robotcthulhu (talk) 19:15, 1 March 2025 (CST)
- MAP37 is accessed directly from the episode menu. It's labelled as a bonus map. Gauss (talk) 04:31, 2 March 2025 (CST)
Aggadon vs Agaddon?[edit]
In Podium the former is still used. Was that a transcription mistake, or did id Software change the spelling from DE to TDA? --Xymph (talk) 05:25, 17 March 2025 (CDT)
- Not sure. I checked again and all the Codex entries for Doom Eternal say "Agaddon", which I am happy to go with for the moment. I don't think we can definitively answer this until TDA comes out. (It also doesn't help that PC Gamer spelt it "Agadon" instead.) Gauss (talk) 08:06, 17 March 2025 (CDT)
TAG1, 2[edit]
The syntactic nature of these DLC titles makes them exceptionally difficult to visually parse out of prose unless they are italic. Please do not remove the italics from instances of these names. --Quasar (talk) 07:57, 23 April 2025 (CDT)
Please see my edit comment on Doom Eternal[edit]
I restored some content that you removed from TAG1 to this article because it was accurate, but I feel it belongs there rather than being TAG1 specific. Please see the comment about info on how you missed the information in the citation which I verified is present. --Quasar (talk) 00:02, 28 April 2025 (CDT)
Thanks again[edit]
![]() |
The Working Doomer's Barnstar | |
For reviewing almost 100 changes that made me feel utter despair. --Quasar (talk) 15:57, 11 May 2025 (CDT) |
Thanks very much! Gauss (talk) 16:35, 11 May 2025 (CDT)
TDA title images[edit]
Awesome progress on the level articles and walkthroughs. Just one detail struck me re. the title images: most are 1024px wide (except the first three), but File:DTDA Ancestral Forge Title.jpg turned out only 705px. Any particular reason? Perhaps redo that in 1024 for consistency? --Xymph (talk) 12:52, 20 May 2025 (CDT)
- It's on the to-do list. I also plan to retake those first few images and scale them down to 1024 (going to 1920 was excessive for an image that started out at 700px wide). Gauss (talk) 12:55, 20 May 2025 (CDT)
- This is now done. I'm pretty sure the old revisions can be speedily deleted now. Gauss (talk) 15:17, 20 May 2025 (CDT)
Armored monsters[edit]
I am seeing a few links sprinkled around to armored monster variants for TDA. What's your opinion on these? Do they have any behavioral differences from the ordinary versions or are they identical once the armor breaks off? If the latter I am thinking that at best that is a cosmetic difference and could be addressed best on the existing articles for the base monster types. I'm not opposed to the armored links being redirects in that case but I'd like them to not be red for too long of course. --Quasar (talk) 00:23, 27 May 2025 (CDT)
- Apart from their attacks, the armored variants of the pinky rider, mancubus and arachnotron are not different to their unarmored counterparts - they would probably merit having their own sections to describe the differences. You can make a case for the battle knight having its own article as it has its own toy, and the cyclops titan as it has a separate Codex entry.
- I am planning to give the levels and walkthroughs another pass to clear up some errors, get some images, and probably remove mentions of "armored ballistatron" as it seems they're always armored. Gauss (talk) 03:42, 27 May 2025 (CDT)
- In the battle knight case it also carries an axe weapon so I've been told, so I found that to be significantly different. I've been unclear on "ballistatron" as well, as it has no lore entry in the materials I was sent. Thanks for your input. --Quasar (talk) 07:13, 27 May 2025 (CDT)
- That's probably because there is no Codex entry for the arachnotron in-game. For the moment I'm treating this as an oversight. Gauss (talk) 07:19, 27 May 2025 (CDT)
- In the battle knight case it also carries an axe weapon so I've been told, so I found that to be significantly different. I've been unclear on "ballistatron" as well, as it has no lore entry in the materials I was sent. Thanks for your input. --Quasar (talk) 07:13, 27 May 2025 (CDT)
- The Armored Mancubi and the "Ballistatron" Have a different attack so possibly putting a different segment for the Armored version on the Mancubus page? Same towards the "Ballistatron"? —Preceding unsigned comment added by 64.114.197.240 (talk) 13:23, 5 June 2025 (PST)
- I have made sub-sections for them. Gauss (talk) 15:50, 5 June 2025 (CDT)
- The Armored Mancubi and the "Ballistatron" Have a different attack so possibly putting a different segment for the Armored version on the Mancubus page? Same towards the "Ballistatron"? —Preceding unsigned comment added by 64.114.197.240 (talk) 13:23, 5 June 2025 (PST)
Replacing screenshots[edit]
TBH I'd prefer if you uploaded these separately. We don't have that many TDA shots. The ones you've been replacing were of reasonable quality already and could be moved to a gallery or used on another article if they were still accessible, but replacing them with new versions makes that impossible. --Quasar (talk) 11:56, 1 June 2025 (CDT)
- I'm only replacing my own uploads which, as you pointed out in your edit summaries, were not very useful depictions of monsters as they were too small. Gauss (talk) 12:02, 1 June 2025 (CDT)